foul-magics/Mage/src/main/java/mage/abilities/keyword/EquipAbility.java
Alex Vasile a2162ec3e7
Refactor: private fields and performance tweaks (#9625)
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters 
1b. fix cost adjuster for imprinted cards affected by the above

2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl`

3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl`

4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class 
4b. Don't copy `manaTemplate` in copy constructor since it doesn't change 
4c. Add comments explaining copy usage for `manaTemplate` 
4d. Remove redundant variable assignment and make fields final 

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Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-08-27 17:58:19 -04:00

91 lines
2.9 KiB
Java

package mage.abilities.keyword;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.AttachEffect;
import mage.constants.Outcome;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.target.Target;
import mage.target.common.TargetControlledCreaturePermanent;
/**
* @author BetaSteward_at_googlemail.com
*/
public class EquipAbility extends ActivatedAbilityImpl {
private String costReduceText = null;
private final boolean showAbilityHint;
public EquipAbility(int cost) {
this(cost, true);
}
public EquipAbility(int cost, boolean showAbilityHint) {
this(Outcome.AddAbility, new GenericManaCost(cost), showAbilityHint);
}
public EquipAbility(Outcome outcome, Cost cost) {
this(outcome, cost, true);
}
public EquipAbility(Outcome outcome, Cost cost, boolean showAbilityHint) {
this(outcome, cost, new TargetControlledCreaturePermanent(), showAbilityHint);
}
public EquipAbility(Outcome outcome, Cost cost, Target target) {
this(outcome, cost, target, true);
}
public EquipAbility(Outcome outcome, Cost cost, Target target, boolean showAbilityHint) {
super(Zone.BATTLEFIELD, new AttachEffect(outcome, "Equip"), cost);
this.addTarget(target);
this.timing = TimingRule.SORCERY;
this.showAbilityHint = showAbilityHint;
}
protected EquipAbility(final EquipAbility ability) {
super(ability);
this.costReduceText = ability.costReduceText;
this.showAbilityHint = ability.showAbilityHint;
}
public void setCostReduceText(String text) {
this.costReduceText = text;
}
@Override
public EquipAbility copy() {
return new EquipAbility(this);
}
@Override
public String getRule() {
String targetText = getTargets().get(0) != null ? getTargets().get(0).getFilter().getMessage() : "creature";
String reminderText = " <i>(" + getManaCosts().getText() + ": Attach to target " + targetText + ". Equip only as a sorcery.)</i>";
StringBuilder sb = new StringBuilder("Equip");
if (!targetText.equals("creature you control")) {
sb.append(' ').append(targetText);
}
String costText = getCosts().getText();
if (costText != null && !costText.isEmpty()) {
sb.append("&mdash;").append(costText).append('.');
} else {
sb.append(' ');
}
sb.append(getManaCosts().getText());
if (costReduceText != null && !costReduceText.isEmpty()) {
sb.append(". ");
sb.append(costReduceText);
}
if (maxActivationsPerTurn == 1) {
sb.append(". Activate only once each turn.");
}
if (showAbilityHint) {
sb.append(reminderText);
}
return sb.toString();
}
}