forked from External/mage
116 lines
5 KiB
Java
116 lines
5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.saviorsofkamigawa;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author LevelX2
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*/
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public class AkutaBornOfAsh extends CardImpl {
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private static final FilterControlledPermanent filterSwamp = new FilterControlledPermanent("a Swamp");
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static {
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filterSwamp.add(new SubtypePredicate("Swamp"));
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}
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public AkutaBornOfAsh(UUID ownerId) {
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super(ownerId, 61, "Akuta, Born of Ash", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
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this.expansionSetCode = "SOK";
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this.supertype.add("Legendary");
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this.subtype.add("Spirit");
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this.color.setBlack(true);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
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Ability ability = new ConditionalTriggeredAbility(
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new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD,
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new DoIfCostPaid(new ReturnSourceFromGraveyardToBattlefieldEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filterSwamp))),
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TargetController.YOU, false),
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new MoreCardsInHandThanOpponentsCondition(),
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"At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return {this} from your graveyard to the battlefield.");
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this.addAbility(ability);
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}
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public AkutaBornOfAsh(final AkutaBornOfAsh card) {
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super(card);
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}
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@Override
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public AkutaBornOfAsh copy() {
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return new AkutaBornOfAsh(this);
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}
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}
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class MoreCardsInHandThanOpponentsCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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int cardsInHand = player.getHand().size();
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for (UUID playerId : game.getOpponents(source.getControllerId())) {
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Player opponent = game.getPlayer(playerId);
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if (opponent != null && opponent.getHand().size() >= cardsInHand) {
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return false;
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}
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}
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}
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return true;
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}
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@Override
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public String toString() {
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return "you have more cards in hand than each opponent";
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}
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}
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