forked from External/mage
127 lines
No EOL
4.9 KiB
Java
127 lines
No EOL
4.9 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.alliances;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.keyword.CumulativeUpkeepAbility;
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import mage.cards.CardImpl;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author KholdFuzion
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*/
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public class SustainingSpirit extends CardImpl {
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public SustainingSpirit(UUID ownerId) {
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super(ownerId, 151, "Sustaining Spirit", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{W}");
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this.expansionSetCode = "ALL";
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this.subtype.add("Angel");
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this.subtype.add("Spirit");
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this.color.setWhite(true);
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this.power = new MageInt(0);
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this.toughness = new MageInt(3);
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// Cumulative upkeep {1}{W}
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this.addAbility(new CumulativeUpkeepAbility(new ManaCostsImpl("{1}{W}")));
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// Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SustainingSpiritReplacementEffect()));
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}
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public SustainingSpirit(final SustainingSpirit card) {
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super(card);
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}
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@Override
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public SustainingSpirit copy() {
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return new SustainingSpirit(this);
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}
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}
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class SustainingSpiritReplacementEffect extends ReplacementEffectImpl {
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public SustainingSpiritReplacementEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "Damage that would reduce your life total to less than 1 reduces it to 1 instead";
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}
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public SustainingSpiritReplacementEffect(final SustainingSpiritReplacementEffect effect) {
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super(effect);
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}
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@Override
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public SustainingSpiritReplacementEffect copy() {
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return new SustainingSpiritReplacementEffect(this);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGE_CAUSES_LIFE_LOSS;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null
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&& (controller.getLife() > 0) &&(controller.getLife() - event.getAmount()) < 1
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&& event.getPlayerId().equals(controller.getId())
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) {
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event.setAmount(controller.getLife() - 1);
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//unsure how to make this comply with
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// 10/1/2008: The ability doesn't change how much damage is dealt;
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// it just changes how much life that damage makes you lose.
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// An effect such as Spirit Link will see the full amount of damage being dealt.
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}
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return false;
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}
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} |