foul-magics/Mage/src/main/java/mage/players/Library.java
xenohedron 9fcbfdeac6
Rework drawing cards and associated replacement effects; implement [WHO] River Song (#12700)
* remove unused scoring system code

* add test for Alms Collector replacement effect

* flatten draw cards into single method in PlayerImpl

* remove outdated MageAction framework

* clarify game event for drawing two or more cards

* clarify methods for getting cards from library

* implement [WHO] River Song

* fix error

* adjust library methods

* add lots of test cases for draw replacement effects

* fix #12616

* track cards drawn this way through multi draw replacement as well

* add test for River Song

* remove redundant comment
2024-08-24 01:02:55 -04:00

244 lines
6.8 KiB
Java

package mage.players;
import mage.cards.Card;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.util.RandomUtil;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author BetaSteward_at_googlemail.com
*/
public class Library implements Serializable {
private boolean emptyDraw;
private final Deque<UUID> library = new ArrayDeque<>();
private final UUID playerId;
public Library(UUID playerId) {
this.playerId = playerId;
}
protected Library(final Library lib) {
this.emptyDraw = lib.emptyDraw;
this.playerId = lib.playerId;
for (UUID id : lib.library) {
this.library.addLast(id);
}
}
/**
* Don't use this directly. Use <player.shuffleLibrary(game)> instead.
*/
public void shuffle() {
UUID[] shuffled = library.toArray(new UUID[0]);
for (int n = shuffled.length - 1; n > 0; n--) {
int r = RandomUtil.nextInt(n + 1);
UUID temp = shuffled[n];
shuffled[n] = shuffled[r];
shuffled[r] = temp;
}
library.clear();
library.addAll(Arrays.asList(shuffled));
}
/**
* Draws a card from the top of the library, removing it from the library.
* If library is empty, returns null and sets flag for drawing from an empty library.
*/
public Card drawFromTop(Game game) {
Card card = game.getCard(library.pollFirst());
if (card == null) {
emptyDraw = true;
}
return card;
}
/**
* Draws a card from the bottom of the library, removing it from the library.
* If library is empty, returns null and sets flag for drawing from an empty library.
*/
public Card drawFromBottom(Game game) {
Card card = game.getCard(library.pollLast());
if (card == null) {
emptyDraw = true;
}
return card;
}
/**
* Removes the top card from the Library and returns it (can be null if library is empty).
*/
@Deprecated // recommend refactoring methods that re-order library to not require this explicit removal
public Card removeFromTop(Game game) {
return game.getCard(library.pollFirst());
}
/**
* Returns the top card of the Library (can be null if library is empty).
* The card is still in the library, until/unless some zone-handling code moves it
*/
public Card getFromTop(Game game) {
return game.getCard(library.peekFirst());
}
/**
* Returns the bottom card of the library (can be null if library is empty)
* The card is still in the library, until/unless some zone-handling code moves it
*/
public Card getFromBottom(Game game) {
return game.getCard(library.peekLast());
}
public void putOnTop(Card card, Game game) {
if (card.isOwnedBy(playerId)) {
card.setZone(Zone.LIBRARY, game);
library.remove(card.getId());
library.addFirst(card.getId());
} else {
game.getPlayer(card.getOwnerId()).getLibrary().putOnTop(card, game);
}
}
public void putCardToTopXPos(Card card, int pos, Game game) {
if (card != null && pos > -1) {
LinkedList<Card> save = new LinkedList<>();
int idx = 1;
while (hasCards() && idx < pos) {
idx++;
save.add(removeFromTop(game));
}
putOnTop(card, game);
while (!save.isEmpty()) {
putOnTop(save.removeLast(), game);
}
}
}
public void putOnBottom(Card card, Game game) {
if (card.isOwnedBy(playerId)) {
card.setZone(Zone.LIBRARY, game);
library.remove(card.getId());
library.add(card.getId());
} else {
game.getPlayer(card.getOwnerId()).getLibrary().putOnBottom(card, game);
}
}
public Library copy() {
return new Library(this);
}
public void clear() {
library.clear();
}
public int size() {
return library.size();
}
public List<UUID> getCardList() {
return new ArrayList<>(library);
}
/**
* Returns the cards of the library in a list ordered from top to bottom
*/
public List<Card> getCards(Game game) {
return library.stream().map(game::getCard).filter(Objects::nonNull).collect(Collectors.toList());
}
public Set<Card> getTopCards(Game game, int amount) {
Set<Card> cards = new LinkedHashSet<>();
Iterator<UUID> it = library.iterator();
int count = 0;
while (it.hasNext() && count < amount) {
UUID cardId = it.next();
Card card = game.getCard(cardId);
if (card != null) {
cards.add(card);
++count;
}
}
return cards;
}
public Collection<Card> getUniqueCards(Game game) {
Map<String, Card> cards = new HashMap<>();
for (UUID cardId : library) {
Card card = game.getCard(cardId);
if (card != null) {
cards.putIfAbsent(card.getName(), card);
}
}
return cards.values();
}
public int count(FilterCard filter, Game game) {
return (int) library.stream().filter(cardId -> filter.match(game.getCard(cardId), game)).count();
}
public boolean isEmptyDraw() {
return emptyDraw;
}
public void addAll(Set<Card> cards, Game game) {
// put on bottom
for (Card card : cards) {
card.setZone(Zone.LIBRARY, game);
library.remove(card.getId());
library.add(card.getId());
}
}
public Card getCard(UUID cardId, Game game) {
for (UUID card : library) {
if (card.equals(cardId)) {
return game.getCard(card);
}
}
return null;
}
public Card remove(UUID cardId, Game game) {
Iterator<UUID> it = library.iterator();
while (it.hasNext()) {
UUID card = it.next();
if (card.equals(cardId)) {
it.remove();
return game.getCard(card);
}
}
return null;
}
public boolean hasCards() {
return size() > 0;
}
public void reset() {
this.emptyDraw = false;
}
/**
* Tests only -- find card position in library
*/
public int getCardPosition(UUID cardId) {
UUID[] list = library.toArray(new UUID[0]);
for (int i = 0; i < list.length; i++) {
if (list[i].equals(cardId)) {
return i;
}
}
return -1;
}
@Override
public String toString() {
return "Cards: " + library.size();
}
}