forked from External/mage
* remove unused scoring system code * add test for Alms Collector replacement effect * flatten draw cards into single method in PlayerImpl * remove outdated MageAction framework * clarify game event for drawing two or more cards * clarify methods for getting cards from library * implement [WHO] River Song * fix error * adjust library methods * add lots of test cases for draw replacement effects * fix #12616 * track cards drawn this way through multi draw replacement as well * add test for River Song * remove redundant comment
244 lines
6.8 KiB
Java
244 lines
6.8 KiB
Java
package mage.players;
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import mage.cards.Card;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.util.RandomUtil;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class Library implements Serializable {
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private boolean emptyDraw;
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private final Deque<UUID> library = new ArrayDeque<>();
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private final UUID playerId;
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public Library(UUID playerId) {
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this.playerId = playerId;
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}
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protected Library(final Library lib) {
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this.emptyDraw = lib.emptyDraw;
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this.playerId = lib.playerId;
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for (UUID id : lib.library) {
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this.library.addLast(id);
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}
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}
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/**
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* Don't use this directly. Use <player.shuffleLibrary(game)> instead.
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*/
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public void shuffle() {
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UUID[] shuffled = library.toArray(new UUID[0]);
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for (int n = shuffled.length - 1; n > 0; n--) {
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int r = RandomUtil.nextInt(n + 1);
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UUID temp = shuffled[n];
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shuffled[n] = shuffled[r];
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shuffled[r] = temp;
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}
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library.clear();
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library.addAll(Arrays.asList(shuffled));
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}
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/**
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* Draws a card from the top of the library, removing it from the library.
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* If library is empty, returns null and sets flag for drawing from an empty library.
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*/
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public Card drawFromTop(Game game) {
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Card card = game.getCard(library.pollFirst());
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if (card == null) {
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emptyDraw = true;
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}
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return card;
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}
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/**
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* Draws a card from the bottom of the library, removing it from the library.
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* If library is empty, returns null and sets flag for drawing from an empty library.
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*/
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public Card drawFromBottom(Game game) {
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Card card = game.getCard(library.pollLast());
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if (card == null) {
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emptyDraw = true;
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}
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return card;
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}
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/**
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* Removes the top card from the Library and returns it (can be null if library is empty).
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*/
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@Deprecated // recommend refactoring methods that re-order library to not require this explicit removal
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public Card removeFromTop(Game game) {
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return game.getCard(library.pollFirst());
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}
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/**
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* Returns the top card of the Library (can be null if library is empty).
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* The card is still in the library, until/unless some zone-handling code moves it
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*/
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public Card getFromTop(Game game) {
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return game.getCard(library.peekFirst());
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}
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/**
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* Returns the bottom card of the library (can be null if library is empty)
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* The card is still in the library, until/unless some zone-handling code moves it
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*/
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public Card getFromBottom(Game game) {
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return game.getCard(library.peekLast());
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}
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public void putOnTop(Card card, Game game) {
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if (card.isOwnedBy(playerId)) {
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card.setZone(Zone.LIBRARY, game);
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library.remove(card.getId());
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library.addFirst(card.getId());
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} else {
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game.getPlayer(card.getOwnerId()).getLibrary().putOnTop(card, game);
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}
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}
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public void putCardToTopXPos(Card card, int pos, Game game) {
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if (card != null && pos > -1) {
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LinkedList<Card> save = new LinkedList<>();
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int idx = 1;
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while (hasCards() && idx < pos) {
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idx++;
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save.add(removeFromTop(game));
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}
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putOnTop(card, game);
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while (!save.isEmpty()) {
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putOnTop(save.removeLast(), game);
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}
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}
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}
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public void putOnBottom(Card card, Game game) {
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if (card.isOwnedBy(playerId)) {
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card.setZone(Zone.LIBRARY, game);
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library.remove(card.getId());
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library.add(card.getId());
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} else {
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game.getPlayer(card.getOwnerId()).getLibrary().putOnBottom(card, game);
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}
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}
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public Library copy() {
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return new Library(this);
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}
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public void clear() {
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library.clear();
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}
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public int size() {
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return library.size();
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}
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public List<UUID> getCardList() {
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return new ArrayList<>(library);
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}
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/**
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* Returns the cards of the library in a list ordered from top to bottom
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*/
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public List<Card> getCards(Game game) {
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return library.stream().map(game::getCard).filter(Objects::nonNull).collect(Collectors.toList());
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}
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public Set<Card> getTopCards(Game game, int amount) {
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Set<Card> cards = new LinkedHashSet<>();
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Iterator<UUID> it = library.iterator();
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int count = 0;
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while (it.hasNext() && count < amount) {
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UUID cardId = it.next();
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Card card = game.getCard(cardId);
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if (card != null) {
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cards.add(card);
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++count;
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}
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}
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return cards;
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}
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public Collection<Card> getUniqueCards(Game game) {
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Map<String, Card> cards = new HashMap<>();
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for (UUID cardId : library) {
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Card card = game.getCard(cardId);
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if (card != null) {
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cards.putIfAbsent(card.getName(), card);
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}
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}
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return cards.values();
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}
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public int count(FilterCard filter, Game game) {
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return (int) library.stream().filter(cardId -> filter.match(game.getCard(cardId), game)).count();
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}
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public boolean isEmptyDraw() {
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return emptyDraw;
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}
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public void addAll(Set<Card> cards, Game game) {
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// put on bottom
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for (Card card : cards) {
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card.setZone(Zone.LIBRARY, game);
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library.remove(card.getId());
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library.add(card.getId());
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}
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}
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public Card getCard(UUID cardId, Game game) {
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for (UUID card : library) {
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if (card.equals(cardId)) {
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return game.getCard(card);
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}
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}
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return null;
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}
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public Card remove(UUID cardId, Game game) {
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Iterator<UUID> it = library.iterator();
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while (it.hasNext()) {
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UUID card = it.next();
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if (card.equals(cardId)) {
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it.remove();
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return game.getCard(card);
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}
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}
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return null;
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}
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public boolean hasCards() {
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return size() > 0;
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}
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public void reset() {
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this.emptyDraw = false;
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}
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/**
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* Tests only -- find card position in library
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*/
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public int getCardPosition(UUID cardId) {
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UUID[] list = library.toArray(new UUID[0]);
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for (int i = 0; i < list.length; i++) {
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if (list[i].equals(cardId)) {
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return i;
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}
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}
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return -1;
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}
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@Override
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public String toString() {
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return "Cards: " + library.size();
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}
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}
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