foul-magics/Mage.Sets/src/mage/cards/l/LinvalaShieldOfSeaGate.java

147 lines
5.2 KiB
Java

package mage.cards.l;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.common.FullPartyCondition;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.hint.common.PartyCountHint;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HexproofAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.abilities.triggers.BeginningOfCombatTriggeredAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterNonlandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class LinvalaShieldOfSeaGate extends CardImpl {
private static final FilterPermanent filter
= new FilterNonlandPermanent("nonland permanent an opponent controls");
static {
filter.add(TargetController.OPPONENT.getControllerPredicate());
}
public LinvalaShieldOfSeaGate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{U}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.ANGEL);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Ability ability = new BeginningOfCombatTriggeredAbility(new LinvalaShieldOfSeaGateRestrictionEffect())
.withInterveningIf(FullPartyCondition.instance);
ability.addTarget(new TargetPermanent(filter));
this.addAbility(ability.addHint(PartyCountHint.instance));
// Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
this.addAbility(new SimpleActivatedAbility(new LinvalaShieldOfSeaGateEffect(), new SacrificeSourceCost()));
}
private LinvalaShieldOfSeaGate(final LinvalaShieldOfSeaGate card) {
super(card);
}
@Override
public LinvalaShieldOfSeaGate copy() {
return new LinvalaShieldOfSeaGate(this);
}
}
class LinvalaShieldOfSeaGateRestrictionEffect extends RestrictionEffect {
LinvalaShieldOfSeaGateRestrictionEffect() {
super(Duration.UntilYourNextTurn, Outcome.UnboostCreature);
staticText = "choose target nonland permanent an opponent controls. Until your next turn, " +
"it can't attack or block, and its activated abilities can't be activated";
}
private LinvalaShieldOfSeaGateRestrictionEffect(final LinvalaShieldOfSeaGateRestrictionEffect effect) {
super(effect);
}
@Override
public LinvalaShieldOfSeaGateRestrictionEffect copy() {
return new LinvalaShieldOfSeaGateRestrictionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
return this.getTargetPointer().getTargets(game, source).contains(permanent.getId());
}
@Override
public boolean canAttack(Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game, boolean canUseChooseDialogs) {
return false;
}
}
class LinvalaShieldOfSeaGateEffect extends OneShotEffect {
LinvalaShieldOfSeaGateEffect() {
super(Outcome.Benefit);
staticText = "Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.";
}
private LinvalaShieldOfSeaGateEffect(final LinvalaShieldOfSeaGateEffect effect) {
super(effect);
}
@Override
public LinvalaShieldOfSeaGateEffect copy() {
return new LinvalaShieldOfSeaGateEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Ability ability = player.chooseUse(
Outcome.Neutral, "Choose hexproof or indestructible", null,
"Hexproof", "Indestructible", source, game
) ? HexproofAbility.getInstance() : IndestructibleAbility.getInstance();
game.addEffect(new GainAbilityControlledEffect(
ability, Duration.EndOfTurn, StaticFilters.FILTER_CONTROLLED_CREATURE
), source);
return true;
}
}