forked from External/mage
102 lines
3.6 KiB
Java
102 lines
3.6 KiB
Java
package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.common.DiesSourceTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.GrakmawSkyclaveRavagerHydraToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GrakmawSkyclaveRavager extends CardImpl {
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private static final FilterPermanent filter
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= new FilterControlledCreaturePermanent("another creature you control");
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static {
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filter.add(AnotherPredicate.instance);
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filter.add(CounterType.P1P1.getPredicate());
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}
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public GrakmawSkyclaveRavager(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}{G}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HYDRA);
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this.subtype.add(SubType.HORROR);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
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this.addAbility(new EntersBattlefieldAbility(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance(3)),
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"with three +1/+1 counters on it"
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));
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// Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
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this.addAbility(new DiesCreatureTriggeredAbility(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance())
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.setText("if it had a +1/+1 counter on it, put a +1/+1 counter on {this}"),
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false, filter
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));
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// When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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this.addAbility(new DiesSourceTriggeredAbility(new GrakmawSkyclaveRavagerEffect()));
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}
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private GrakmawSkyclaveRavager(final GrakmawSkyclaveRavager card) {
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super(card);
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}
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@Override
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public GrakmawSkyclaveRavager copy() {
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return new GrakmawSkyclaveRavager(this);
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}
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}
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class GrakmawSkyclaveRavagerEffect extends OneShotEffect {
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GrakmawSkyclaveRavagerEffect() {
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super(Outcome.Benefit);
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staticText = "create an X/X black and green Hydra creature token, " +
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"where X is the number of +1/+1 counters on {this}";
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}
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private GrakmawSkyclaveRavagerEffect(final GrakmawSkyclaveRavagerEffect effect) {
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super(effect);
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}
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@Override
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public GrakmawSkyclaveRavagerEffect copy() {
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return new GrakmawSkyclaveRavagerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int counters = 0;
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Permanent permanent = (Permanent) getValue("permanentLeftBattlefield");
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if (permanent != null) {
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counters = permanent.getCounters(game).getCount(CounterType.P1P1);
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}
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return new GrakmawSkyclaveRavagerHydraToken(counters)
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.putOntoBattlefield(1, game, source, source.getControllerId());
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}
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}
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