forked from External/mage
64 lines
2.5 KiB
Java
64 lines
2.5 KiB
Java
|
|
package mage.cards.g;
|
|
|
|
import java.util.UUID;
|
|
import mage.MageInt;
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.common.AttacksFirstTimeTriggeredAbility;
|
|
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
|
|
import mage.abilities.effects.common.AdditionalCombatPhaseEffect;
|
|
import mage.abilities.effects.common.UntapAllControllerEffect;
|
|
import mage.abilities.effects.common.UntapSourceEffect;
|
|
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
|
|
import mage.cards.CardImpl;
|
|
import mage.cards.CardSetInfo;
|
|
import mage.constants.CardType;
|
|
import mage.constants.SubType;
|
|
import mage.constants.SuperType;
|
|
import mage.filter.FilterCard;
|
|
import mage.filter.common.FilterControlledCreaturePermanent;
|
|
import mage.filter.predicate.mageobject.AnotherPredicate;
|
|
import mage.target.common.TargetCardInLibrary;
|
|
|
|
/**
|
|
*
|
|
* @author LevelX2
|
|
*/
|
|
public final class GodoBanditWarlord extends CardImpl {
|
|
|
|
private static final FilterCard filter = new FilterCard("an Equipment card");
|
|
private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent(SubType.SAMURAI);
|
|
|
|
static {
|
|
filter.add(SubType.EQUIPMENT.getPredicate());
|
|
filter2.add(AnotherPredicate.instance);
|
|
}
|
|
|
|
public GodoBanditWarlord(UUID ownerId, CardSetInfo setInfo) {
|
|
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{R}");
|
|
addSuperType(SuperType.LEGENDARY);
|
|
this.subtype.add(SubType.HUMAN);
|
|
this.subtype.add(SubType.BARBARIAN);
|
|
|
|
this.power = new MageInt(3);
|
|
this.toughness = new MageInt(3);
|
|
|
|
// When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
|
|
this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), false, true), true));
|
|
|
|
// Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
|
|
Ability ability = new AttacksFirstTimeTriggeredAbility(new UntapSourceEffect().setText("untap it"), false);
|
|
ability.addEffect(new UntapAllControllerEffect(filter2, "and all Samurai you control"));
|
|
ability.addEffect(new AdditionalCombatPhaseEffect());
|
|
this.addAbility(ability);
|
|
}
|
|
|
|
private GodoBanditWarlord(final GodoBanditWarlord card) {
|
|
super(card);
|
|
}
|
|
|
|
@Override
|
|
public GodoBanditWarlord copy() {
|
|
return new GodoBanditWarlord(this);
|
|
}
|
|
}
|