foul-magics/Mage.Sets/src/mage/cards/g/GoShintaiOfBoundlessVigor.java

69 lines
2.6 KiB
Java

package mage.cards.g;
import mage.MageInt;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.delayed.ReflexiveTriggeredAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.DoWhenCostPaid;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class GoShintaiOfBoundlessVigor extends CardImpl {
private static final FilterPermanent filter
= new FilterPermanent(SubType.SHRINE, "Shrine");
private static final DynamicValue xValue
= new PermanentsOnBattlefieldCount(new FilterControlledPermanent(SubType.SHRINE));
private static final Hint hint = new ValueHint("Shrines you control", xValue);
public GoShintaiOfBoundlessVigor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT, CardType.CREATURE}, "{1}{G}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.SHRINE);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Trample
this.addAbility(TrampleAbility.getInstance());
// At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(
new AddCountersTargetEffect(
CounterType.P1P1.createInstance(0), xValue
), false
);
ability.addTarget(new TargetPermanent(filter));
this.addAbility(new BeginningOfEndStepTriggeredAbility(new DoWhenCostPaid(
ability, new GenericManaCost(1), "Pay {1}?"
), TargetController.YOU, false).addHint(hint));
}
private GoShintaiOfBoundlessVigor(final GoShintaiOfBoundlessVigor card) {
super(card);
}
@Override
public GoShintaiOfBoundlessVigor copy() {
return new GoShintaiOfBoundlessVigor(this);
}
}