forked from External/mage
90 lines
2.8 KiB
Java
90 lines
2.8 KiB
Java
package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect;
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import mage.abilities.keyword.MenaceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterPermanentCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.target.common.TargetCardInYourGraveyard;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class Gloomshrieker extends CardImpl {
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private static final FilterCard filter = new FilterPermanentCard("permanent card from your graveyard");
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public Gloomshrieker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT, CardType.CREATURE}, "{1}{B}{G}");
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this.subtype.add(SubType.CAT);
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this.subtype.add(SubType.BEAST);
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// Menace
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this.addAbility(new MenaceAbility());
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// When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.
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Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnFromGraveyardToHandTargetEffect());
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ability.addTarget(new TargetCardInYourGraveyard(filter));
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this.addAbility(ability);
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// If Gloomshrieker would die, exile it instead.
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this.addAbility(new SimpleStaticAbility(new GloomshriekerEffect()));
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}
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private Gloomshrieker(final Gloomshrieker card) {
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super(card);
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}
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@Override
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public Gloomshrieker copy() {
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return new Gloomshrieker(this);
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}
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}
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class GloomshriekerEffect extends ReplacementEffectImpl {
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GloomshriekerEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "If {this} would die, exile it instead";
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}
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private GloomshriekerEffect(final GloomshriekerEffect effect) {
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super(effect);
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}
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@Override
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public GloomshriekerEffect copy() {
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return new GloomshriekerEffect(this);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getTargetId().equals(source.getSourceId()) && ((ZoneChangeEvent) event).isDiesEvent();
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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((ZoneChangeEvent) event).setToZone(Zone.EXILED);
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return false;
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}
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}
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