foul-magics/Mage.Sets/src/mage/cards/g/Ghoulraiser.java
Alex W. Jackson 76a7e4fe2c Fix #8439
2021-11-07 01:42:35 -04:00

81 lines
2.3 KiB
Java

package mage.cards.g;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.UUID;
/**
* @author North
*/
public final class Ghoulraiser extends CardImpl {
public Ghoulraiser(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
this.subtype.add(SubType.ZOMBIE);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
this.addAbility(new EntersBattlefieldTriggeredAbility(new GhoulraiserEffect(), false));
}
private Ghoulraiser(final Ghoulraiser card) {
super(card);
}
@Override
public Ghoulraiser copy() {
return new Ghoulraiser(this);
}
}
class GhoulraiserEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard();
static {
filter.add(SubType.ZOMBIE.getPredicate());
}
GhoulraiserEffect() {
super(Outcome.ReturnToHand);
this.staticText = "return a Zombie card at random from your graveyard to your hand";
}
private GhoulraiserEffect(final GhoulraiserEffect effect) {
super(effect);
}
@Override
public GhoulraiserEffect copy() {
return new GhoulraiserEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null || player.getGraveyard().count(filter, game) < 1) {
return false;
}
TargetCard target = new TargetCardInYourGraveyard(filter);
target.setNotTarget(true);
target.setRandom(true);
target.chooseTarget(outcome, player.getId(), source, game);
return player.moveCards(game.getCard(target.getFirstTarget()), Zone.HAND, source, game);
}
}