forked from External/mage
83 lines
2.8 KiB
Java
83 lines
2.8 KiB
Java
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package mage.cards.a;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextUpkeepDelayedTriggeredAbility;
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import mage.abilities.condition.common.AfterBlockersAreDeclaredCondition;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.TurnPhase;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author fireshoes
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*/
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public final class Aleatory extends CardImpl {
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public Aleatory(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{R}");
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// Cast Aleatory only during combat after blockers are declared.
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this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT, AfterBlockersAreDeclaredCondition.instance));
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// Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
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this.getSpellAbility().addEffect(new AleatoryEffect());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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// Draw a card at the beginning of the next turn's upkeep.
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this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(
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new DrawCardSourceControllerEffect(1)), false).concatBy("<br>"));
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}
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private Aleatory(final Aleatory card) {
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super(card);
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}
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@Override
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public Aleatory copy() {
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return new Aleatory(this);
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}
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}
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class AleatoryEffect extends OneShotEffect {
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public AleatoryEffect() {
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super(Outcome.Damage);
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staticText = "Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn";
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}
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private AleatoryEffect(final AleatoryEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (controller != null && permanent != null) {
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if (controller.flipCoin(source, game, true)) {
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game.addEffect(new BoostTargetEffect(1, 1, Duration.EndOfTurn), source);
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return true;
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}
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}
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return false;
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}
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@Override
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public AleatoryEffect copy() {
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return new AleatoryEffect(this);
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}
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}
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