foul-magics/Mage.Sets/src/mage/cards/a/Aleatory.java
2023-12-06 23:14:58 -05:00

83 lines
2.8 KiB
Java

package mage.cards.a;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextUpkeepDelayedTriggeredAbility;
import mage.abilities.condition.common.AfterBlockersAreDeclaredCondition;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author fireshoes
*/
public final class Aleatory extends CardImpl {
public Aleatory(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{R}");
// Cast Aleatory only during combat after blockers are declared.
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT, AfterBlockersAreDeclaredCondition.instance));
// Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
this.getSpellAbility().addEffect(new AleatoryEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
// Draw a card at the beginning of the next turn's upkeep.
this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(
new DrawCardSourceControllerEffect(1)), false).concatBy("<br>"));
}
private Aleatory(final Aleatory card) {
super(card);
}
@Override
public Aleatory copy() {
return new Aleatory(this);
}
}
class AleatoryEffect extends OneShotEffect {
public AleatoryEffect() {
super(Outcome.Damage);
staticText = "Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn";
}
private AleatoryEffect(final AleatoryEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (controller != null && permanent != null) {
if (controller.flipCoin(source, game, true)) {
game.addEffect(new BoostTargetEffect(1, 1, Duration.EndOfTurn), source);
return true;
}
}
return false;
}
@Override
public AleatoryEffect copy() {
return new AleatoryEffect(this);
}
}