foul-magics/Mage/src/main/java/mage/abilities/condition/common/ProwlCondition.java
Evan Kranzler dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00

26 lines
724 B
Java

package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.cards.Card;
import mage.game.Game;
import mage.watchers.common.ProwlWatcher;
/**
* Is it able to activate prowl cost (damage was made)
*
* @author JayDi85
*/
public enum ProwlCondition implements Condition {
instance;
@Override
public boolean apply(Game game, Ability source) {
ProwlWatcher watcher = game.getState().getWatcher(ProwlWatcher.class);
Card card = game.getCard(source.getSourceId());
return watcher != null
&& card != null
&& watcher.hasSubtypeMadeCombatDamage(source.getControllerId(), card, game);
}
}