forked from External/mage
* refactored createCopyOnStack to be void * added new interface for modifying copied spellsspells * update implementation of Fork to use new applier * reworked epic effect * add applier to spell copy code * updated implementation of Beamsplitter Mage * updated cards which copy for each possible target * added support for additional copies having targets changed * fixed/ignored failing tests * updated target changing to prevent unnecessary choosing * added test for Twinning Staff * updated implementation of spell copy applier * added new method for choosing order of copies on stack * fixed test failures * [TSR] various text fixes * fixed a test failure * [SLD] fixed Rick, Steadfast Leader only counting Human creatures * updated test framework to handle skips without affecting starting player choice * fixed another test failure * updated copy messaging for consistency * added copy messaging to stack abilities
46 lines
1.3 KiB
Java
46 lines
1.3 KiB
Java
package mage.game.stack;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.constants.Zone;
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import mage.constants.ZoneDetail;
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import mage.filter.predicate.Predicate;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.util.functions.SpellCopyApplier;
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import java.util.UUID;
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public interface StackObject extends MageObject, Controllable {
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boolean resolve(Game game);
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UUID getSourceId();
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/**
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* @param source null for fizzled events (sourceId will be null)
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* @param game
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*/
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void counter(Ability source, Game game);
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void counter(Ability source, Game game, Zone zone, boolean owner, ZoneDetail zoneDetail);
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Ability getStackAbility();
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boolean chooseNewTargets(Game game, UUID playerId, boolean forceChange, boolean onlyOneTarget, Predicate extraPredicate);
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boolean canTarget(Game game, UUID targetId);
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void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets);
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void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets, int amount);
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void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets, int amount, SpellCopyApplier applier);
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boolean isTargetChanged();
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void setTargetChanged(boolean targetChanged);
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@Override
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StackObject copy();
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}
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