foul-magics/Mage/src/main/java/mage/abilities/common/DealtDamageToSourceTriggeredAbility.java
2019-08-05 17:03:30 -04:00

83 lines
2.9 KiB
Java

package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedCreatureEvent;
import mage.game.events.GameEvent;
/**
* @author LevelX2
*/
public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
private final boolean enrage;
private final boolean useValue;
private boolean usedForCombatDamageStep;
public DealtDamageToSourceTriggeredAbility(Effect effect, boolean optional) {
this(effect, optional, false);
}
public DealtDamageToSourceTriggeredAbility(Effect effect, boolean optional, boolean enrage) {
this(effect, optional, enrage, false);
}
public DealtDamageToSourceTriggeredAbility(Effect effect, boolean optional, boolean enrage, boolean useValue) {
super(Zone.BATTLEFIELD, effect, optional);
this.enrage = enrage;
this.useValue = useValue;
this.usedForCombatDamageStep = false;
}
public DealtDamageToSourceTriggeredAbility(final DealtDamageToSourceTriggeredAbility ability) {
super(ability);
this.enrage = ability.enrage;
this.useValue = ability.useValue;
this.usedForCombatDamageStep = ability.usedForCombatDamageStep;
}
@Override
public DealtDamageToSourceTriggeredAbility copy() {
return new DealtDamageToSourceTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_CREATURE || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(getSourceId())) {
if (useValue) {
// TODO: this ability should only trigger once for multiple creatures dealing combat damage.
// If the damaged creature uses the amount (e.g. Boros Reckoner), this will still trigger separately instead of all at once
for (Effect effect : this.getEffects()) {
effect.setValue("damage", event.getAmount());
}
return true;
} else {
if (((DamagedCreatureEvent) event).isCombatDamage()) {
if (!usedForCombatDamageStep) {
usedForCombatDamageStep = true;
return true;
}
} else {
return true;
}
}
}
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST) {
usedForCombatDamageStep = false;
}
return false;
}
@Override
public String getRule() {
return (enrage ? "<i>Enrage</i> &mdash; " : "") + "Whenever {this} is dealt damage, " + super.getRule();
}
}