forked from External/mage
71 lines
2.2 KiB
Java
71 lines
2.2 KiB
Java
package mage.cards.a;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.PreventAllDamageByAllPermanentsEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import java.util.UUID;
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/**
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* @author shieldal
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*/
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public final class AngusMackenzie extends CardImpl {
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public AngusMackenzie(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}{W}{U}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.CLERIC);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// {G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
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Ability ability = new ActivateIfConditionActivatedAbility(
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new PreventAllDamageByAllPermanentsEffect(Duration.EndOfTurn, true)
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.setText("Prevent all combat damage that would be dealt this turn"),
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new ManaCostsImpl<>("{G}{W}{U}"), BeforeCombatDamageCondition.getInstance()
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);
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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}
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private AngusMackenzie(final AngusMackenzie card) {
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super(card);
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}
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@Override
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public AngusMackenzie copy() {
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return new AngusMackenzie(this);
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}
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}
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class BeforeCombatDamageCondition implements Condition {
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private static final BeforeCombatDamageCondition instance = new BeforeCombatDamageCondition();
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public static Condition getInstance() {
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return instance;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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PhaseStep phaseStep = game.getTurnStepType();
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if (phaseStep.getIndex() < PhaseStep.FIRST_COMBAT_DAMAGE.getIndex()) {
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return true;
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}
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return false;
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}
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@Override
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public String toString() {
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return "before the combat damage step";
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}
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}
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