foul-magics/Mage/src/main/java/mage/abilities/effects/common/LoseControlOnOtherPlayersControllerEffect.java
Oleg Agafonov 229e8d3075 game engine, tests and other fixes:
tests: fixed wrong permanent structure for battlefield cards (addCard command);
tests: added docs and additional runtime checks;
game: Modal double-faced cards - improved support, no more other side effects on battlefield;
game: Copy abilities - improved stability and cards support;
game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks);
server: fixed bloated logs with game timer;
AI: fixed wrong timer in computer games;
2024-02-17 19:35:44 +04:00

41 lines
1.2 KiB
Java

package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.players.Player;
/**
* TODO: delete, there are already end turn code with control reset
* @author nantuko
*/
public class LoseControlOnOtherPlayersControllerEffect extends OneShotEffect {
public LoseControlOnOtherPlayersControllerEffect(String controllingPlayerName, String controlledPlayerName) {
super(Outcome.Detriment);
staticText = controllingPlayerName + " lost control over " + controlledPlayerName;
}
protected LoseControlOnOtherPlayersControllerEffect(final LoseControlOnOtherPlayersControllerEffect effect) {
super(effect);
}
@Override
public LoseControlOnOtherPlayersControllerEffect copy() {
return new LoseControlOnOtherPlayersControllerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.resetOtherTurnsControlled();
return true;
}
return false;
}
}