foul-magics/Mage.Common/src/main/java/mage/utils/testers/ChooseUseTestableDialog.java
Oleg Agafonov 133e4fe425
other: reworked target selection: (#13638)
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
2025-05-16 13:55:54 +04:00

77 lines
3.4 KiB
Java

package mage.utils.testers;
import mage.abilities.Ability;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Part of testable game dialogs
* <p>
* Supported methods:
* - player.chooseUse()
*
* @author JayDi85
*/
class ChooseUseTestableDialog extends BaseTestableDialog {
boolean isYou; // who choose - you or opponent
String trueText;
String falseText;
String messageMain;
String messageAdditional;
public ChooseUseTestableDialog(boolean isYou, String name, String trueText, String falseText, String messageMain, String messageAdditional) {
super(String.format("player.chooseUse(%s)", isYou ? "you" : "AI"), name + buildName(trueText, falseText, messageMain, messageAdditional), "");
this.isYou = isYou;
this.trueText = trueText;
this.falseText = falseText;
this.messageMain = messageMain;
this.messageAdditional = messageAdditional;
}
private static String buildName(String trueText, String falseText, String messageMain, String messageAdditional) {
String buttonsInfo = (trueText == null ? "default" : "custom") + "/" + (falseText == null ? "default" : "custom");
String messagesInfo = (messageMain == null ? "-" : "main") + "/" + (messageAdditional == null ? "-" : "additional");
return String.format("buttons: %s, messages: %s", buttonsInfo, messagesInfo);
}
@Override
public List<String> showDialog(Player player, Ability source, Game game, Player opponent) {
Player choosingPlayer = this.isYou ? player : opponent;
boolean chooseRes = choosingPlayer.chooseUse(
Outcome.Benefit,
messageMain,
messageAdditional == null ? null : messageAdditional + CardUtil.getSourceLogName(game, source),
trueText,
falseText,
source,
game
);
List<String> result = new ArrayList<>();
result.add(chooseRes ? "TRUE" : "FALSE");
return result;
}
static public void register(TestableDialogsRunner runner) {
List<Boolean> isYous = Arrays.asList(false, true);
String trueButton = "true button";
String falseButton = "false button";
String mainMessage = "main <font color=green>message</font> with html";
String additionalMessage = "additional main <font color=red>message</font> with html";
for (boolean isYou : isYous) {
runner.registerDialog(new ChooseUseTestableDialog(isYou, "", null, null, mainMessage, additionalMessage));
runner.registerDialog(new ChooseUseTestableDialog(isYou, "", trueButton, falseButton, mainMessage, additionalMessage));
runner.registerDialog(new ChooseUseTestableDialog(isYou, "", null, falseButton, mainMessage, additionalMessage));
runner.registerDialog(new ChooseUseTestableDialog(isYou, "", trueButton, null, mainMessage, additionalMessage));
runner.registerDialog(new ChooseUseTestableDialog(isYou, "error ", trueButton, falseButton, null, additionalMessage));
runner.registerDialog(new ChooseUseTestableDialog(isYou, "", trueButton, falseButton, mainMessage, null));
runner.registerDialog(new ChooseUseTestableDialog(isYou, "error ", trueButton, falseButton, null, null));
}
}
}