foul-magics/Mage.Common/src/main/java/mage/utils/testers/ChooseAmountTestableDialog.java
Oleg Agafonov 133e4fe425
other: reworked target selection: (#13638)
- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606, #11134, #11666, continue from a53eb66b58, close #13617, close #13613);
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666);
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285);
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969);
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
2025-05-16 13:55:54 +04:00

111 lines
5.7 KiB
Java

package mage.utils.testers;
import mage.abilities.Ability;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetAmount;
import mage.target.Targets;
import mage.target.common.TargetAnyTargetAmount;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Part of testable game dialogs
* <p>
* Supported methods:
* - player.chooseTarget(amount)
*
* @author JayDi85
*/
class ChooseAmountTestableDialog extends BaseTestableDialog {
boolean isYou; // who choose - you or opponent
int distributeAmount;
int targetsMin;
int targetsMax;
public ChooseAmountTestableDialog(boolean isYou, String name, int distributeAmount, int targetsMin, int targetsMax) {
super(String.format("player.chooseTarget(%s, amount)", isYou ? "you" : "AI"),
name,
String.format("%d between %d-%d targets", distributeAmount, targetsMin, targetsMax));
this.isYou = isYou;
this.distributeAmount = distributeAmount;
this.targetsMin = targetsMin;
this.targetsMax = targetsMax;
}
@Override
public List<String> showDialog(Player player, Ability source, Game game, Player opponent) {
TargetAmount choosingTarget = new TargetAnyTargetAmount(this.distributeAmount, this.targetsMin, this.targetsMax);
Player choosingPlayer = this.isYou ? player : opponent;
// TODO: add "damage" word in ability text, so chooseTargetAmount an show diff dialog (due inner logic - distribute damage or 1/1)
boolean chooseRes = choosingPlayer.chooseTargetAmount(Outcome.Benefit, choosingTarget, source, game);
List<String> result = new ArrayList<>();
if (chooseRes) {
Targets.printDebugTargets(getGroup() + " - " + this.getName() + " - " + "TRUE", new Targets(choosingTarget), source, game, result);
} else {
Targets.printDebugTargets(getGroup() + " - " + this.getName() + " - " + "FALSE", new Targets(choosingTarget), source, game, result);
}
return result;
}
static public void register(TestableDialogsRunner runner) {
// test game started with 2 players and 1 land on battlefield
// so it's better to use target limits like 0, 1, 3, 5, max
List<Boolean> isYous = Arrays.asList(false, true);
for (boolean isYou : isYous) {
// up to
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 0, 0, 0));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 0, 0, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 0, 0, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 0, 0, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to, invalid", 1, 0, 0));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 1, 0, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 1, 0, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 1, 0, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to, invalid", 2, 0, 0));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 2, 0, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 2, 0, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 2, 0, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to, invalid", 3, 0, 0));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 3, 0, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 3, 0, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 3, 0, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to, invalid", 5, 0, 0));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 5, 0, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 5, 0, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "up to", 5, 0, 5));
// need target
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 0, 1, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 0, 1, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 0, 1, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 1, 1, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 1, 1, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 1, 1, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 2, 1, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 2, 1, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 2, 1, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 3, 1, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 3, 1, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 3, 1, 5));
//
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 5, 1, 1));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 5, 1, 3));
runner.registerDialog(new ChooseAmountTestableDialog(isYou, "need", 5, 1, 5));
}
}
}