forked from External/mage
70 lines
2.6 KiB
Java
70 lines
2.6 KiB
Java
package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedBatchEvent;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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/**
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* This triggers only once for each combat damage step the source creature deals damage.
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* So a creature blocked by two creatures and dealing damage to both blockers in the same
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* combat damage step triggers only once.
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*
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* @author LevelX, xenohedron
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*/
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public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl {
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private boolean usedThisStep;
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public DealsCombatDamageTriggeredAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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this.usedThisStep = false;
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setTriggerPhrase(getWhen() + "{this} deals combat damage, ");
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this.replaceRuleText = true;
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}
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protected DealsCombatDamageTriggeredAbility(final DealsCombatDamageTriggeredAbility ability) {
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super(ability);
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this.usedThisStep = ability.usedThisStep;
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}
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@Override
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public DealsCombatDamageTriggeredAbility copy() {
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return new DealsCombatDamageTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event instanceof DamagedBatchEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) {
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usedThisStep = false; // clear before damage
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return false;
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}
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if (usedThisStep || !(event instanceof DamagedBatchEvent)) {
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return false; // trigger only on DamagedEvent and if not yet triggered this step
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}
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int amount = ((DamagedBatchEvent) event)
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.getEvents()
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.stream()
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.filter(DamagedEvent::isCombatDamage)
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.filter(e -> e.getAttackerId().equals(this.sourceId))
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.mapToInt(GameEvent::getAmount)
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.sum();
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if (amount < 1) {
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return false;
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}
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usedThisStep = true;
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this.getEffects().setValue("damage", amount);
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// TODO: this value saved will not be correct if both permanent and player damaged by a single creature
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// Need to rework engine logic to fire a single DamagedBatchEvent including both permanents and players
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// Only Aisha of Sparks and Smoke is currently affected.
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return true;
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}
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}
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