foul-magics/Mage/src/main/java/mage/abilities/common/DealsCombatDamageTriggeredAbility.java
2023-11-04 18:41:56 -04:00

70 lines
2.6 KiB
Java

package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedBatchEvent;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
/**
* This triggers only once for each combat damage step the source creature deals damage.
* So a creature blocked by two creatures and dealing damage to both blockers in the same
* combat damage step triggers only once.
*
* @author LevelX, xenohedron
*/
public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl {
private boolean usedThisStep;
public DealsCombatDamageTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this.usedThisStep = false;
setTriggerPhrase(getWhen() + "{this} deals combat damage, ");
this.replaceRuleText = true;
}
protected DealsCombatDamageTriggeredAbility(final DealsCombatDamageTriggeredAbility ability) {
super(ability);
this.usedThisStep = ability.usedThisStep;
}
@Override
public DealsCombatDamageTriggeredAbility copy() {
return new DealsCombatDamageTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event instanceof DamagedBatchEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) {
usedThisStep = false; // clear before damage
return false;
}
if (usedThisStep || !(event instanceof DamagedBatchEvent)) {
return false; // trigger only on DamagedEvent and if not yet triggered this step
}
int amount = ((DamagedBatchEvent) event)
.getEvents()
.stream()
.filter(DamagedEvent::isCombatDamage)
.filter(e -> e.getAttackerId().equals(this.sourceId))
.mapToInt(GameEvent::getAmount)
.sum();
if (amount < 1) {
return false;
}
usedThisStep = true;
this.getEffects().setValue("damage", amount);
// TODO: this value saved will not be correct if both permanent and player damaged by a single creature
// Need to rework engine logic to fire a single DamagedBatchEvent including both permanents and players
// Only Aisha of Sparks and Smoke is currently affected.
return true;
}
}