foul-magics/Mage/src/main/java/mage/game/permanent/token/DragonIllusionToken.java
Evan Kranzler 9e0ea945ca
Refactoring token names to reflect new rule (ready for review) (#8446)
* updated Riptide Replicator and Volrath's Laboratory

* refactored token names

* some test fixes

* more test fixes

* even more test fixes

* the final test fixes

* fixed a few missed tokens

* merge fix

* fixed a test failure

* fixed test failure

* updated ignored verify test

* fixed token images not appearing

* updated tests
2022-03-14 22:37:21 -04:00

44 lines
1.1 KiB
Java

package mage.game.permanent.token;
import mage.MageInt;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.constants.CardType;
import mage.constants.SubType;
import java.util.Arrays;
/**
*
* @author weirddan455
*/
public class DragonIllusionToken extends TokenImpl {
public DragonIllusionToken() {
this(0);
}
public DragonIllusionToken(int xValue) {
super("Dragon Illusion Token", "X/X red Dragon Illusion creature token with flying and haste");
cardType.add(CardType.CREATURE);
color.setRed(true);
subtype.add(SubType.DRAGON);
subtype.add(SubType.ILLUSION);
power = new MageInt(xValue);
toughness = new MageInt(xValue);
this.addAbility(FlyingAbility.getInstance());
this.addAbility(HasteAbility.getInstance());
availableImageSetCodes = Arrays.asList("VOW");
}
private DragonIllusionToken(final DragonIllusionToken token) {
super(token);
}
@Override
public DragonIllusionToken copy() {
return new DragonIllusionToken(this);
}
}