foul-magics/Mage.Sets/src/mage/cards/f/FickleEfreet.java
2019-01-15 15:56:40 -05:00

132 lines
4.7 KiB
Java

package mage.cards.f;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author L_J
*/
public final class FickleEfreet extends CardImpl {
public FickleEfreet(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}");
this.subtype.add(SubType.EFREET);
this.power = new MageInt(5);
this.toughness = new MageInt(2);
// Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
this.addAbility(new AttacksOrBlocksTriggeredAbility(new CreateDelayedTriggeredAbilityEffect(
new AtTheEndOfCombatDelayedTriggeredAbility(new FickleEfreetChangeControlEffect()), true), false));
}
public FickleEfreet(final FickleEfreet card) {
super(card);
}
@Override
public FickleEfreet copy() {
return new FickleEfreet(this);
}
}
class FickleEfreetChangeControlEffect extends OneShotEffect {
public FickleEfreetChangeControlEffect() {
super(Outcome.Benefit);
this.staticText = "flip a coin at end of combat. If you lose the flip, choose one of your opponents. That player gains control of {this}";
}
public FickleEfreetChangeControlEffect(final FickleEfreetChangeControlEffect effect) {
super(effect);
}
@Override
public FickleEfreetChangeControlEffect copy() {
return new FickleEfreetChangeControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (controller != null) {
if (!controller.flipCoin(source, game, true)) {
if (sourcePermanent != null) {
Target target = new TargetOpponent(true);
if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
while (!target.isChosen() && target.canChoose(controller.getId(), game) && controller.canRespond()) {
controller.chooseTarget(outcome, target, source, game);
}
}
Player chosenOpponent = game.getPlayer(target.getFirstTarget());
if (chosenOpponent != null) {
ContinuousEffect effect = new FickleEfreetGainControlEffect(Duration.Custom, target.getFirstTarget());
effect.setTargetPointer(new FixedTarget(sourcePermanent.getId()));
game.addEffect(effect, source);
game.informPlayers(chosenOpponent.getLogName() + " has gained control of " + sourcePermanent.getLogName());
return true;
}
}
}
}
return false;
}
}
class FickleEfreetGainControlEffect extends ContinuousEffectImpl {
UUID controller;
public FickleEfreetGainControlEffect(Duration duration, UUID controller) {
super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
this.controller = controller;
}
public FickleEfreetGainControlEffect(final FickleEfreetGainControlEffect effect) {
super(effect);
this.controller = effect.controller;
}
@Override
public FickleEfreetGainControlEffect copy() {
return new FickleEfreetGainControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (targetPointer != null) {
permanent = game.getPermanent(targetPointer.getFirst(game, source));
}
if (permanent != null) {
return permanent.changeControllerId(controller, game);
}
return false;
}
@Override
public String getText(Mode mode) {
return "That player gains control of {this}";
}
}