forked from External/mage
198 lines
7.2 KiB
Java
198 lines
7.2 KiB
Java
package mage.cards.c;
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import mage.MageInt;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
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import mage.abilities.common.LimitedTimesPerTurnActivatedAbility;
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import mage.abilities.costs.common.DiscardCardCost;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.util.CardUtil;
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import mage.watchers.Watcher;
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import mage.watchers.common.CastFromHandWatcher;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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* @author goesta
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*/
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public final class ChainerNightmareAdept extends CardImpl {
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public ChainerNightmareAdept(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{R}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.MINION);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// Discard a card: You may cast a creature card from your graveyard this turn.
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// Activate this ability only once each turn.
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this.addAbility(new LimitedTimesPerTurnActivatedAbility(
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Zone.BATTLEFIELD, new ChainerNightmareAdeptContinuousEffect(), new DiscardCardCost()
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), new ChainerNightmareAdeptWatcher());
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// Whenever a nontoken creature enters the battlefield under your control,
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// if you didn't cast it from your hand, it gains haste until your next turn.
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this.addAbility(new ChainerNightmareAdeptTriggeredAbility());
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}
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private ChainerNightmareAdept(final ChainerNightmareAdept card) {
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super(card);
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}
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@Override
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public ChainerNightmareAdept copy() {
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return new ChainerNightmareAdept(this);
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}
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}
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class ChainerNightmareAdeptContinuousEffect extends AsThoughEffectImpl {
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ChainerNightmareAdeptContinuousEffect() {
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super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfTurn, Outcome.Benefit);
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staticText = "you may cast a creature spell from your graveyard this turn";
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}
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private ChainerNightmareAdeptContinuousEffect(final ChainerNightmareAdeptContinuousEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public ChainerNightmareAdeptContinuousEffect copy() {
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return new ChainerNightmareAdeptContinuousEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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ChainerNightmareAdeptWatcher watcher = game.getState().getWatcher(ChainerNightmareAdeptWatcher.class);
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if (watcher != null) {
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watcher.addPlayable(source, game);
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}
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}
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@Override
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public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
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throw new IllegalArgumentException("ERROR, can't call applies method on empty affectedAbility");
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}
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@Override
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public boolean applies(UUID objectId, Ability affectedAbility, Ability source, Game game, UUID playerId) {
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ChainerNightmareAdeptWatcher watcher = game.getState().getWatcher(ChainerNightmareAdeptWatcher.class);
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if (watcher == null || !watcher.checkPermission(
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playerId, source, game
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) || game.getState().getZone(objectId) != Zone.GRAVEYARD) {
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return false;
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}
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Card card = game.getCard(objectId);
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return card != null && affectedAbility instanceof SpellAbility
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&& card.getOwnerId().equals(playerId)
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&& ((SpellAbility) affectedAbility).getCharacteristics(game).isCreature();
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}
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}
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class ChainerNightmareAdeptWatcher extends Watcher {
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private final Map<MageObjectReference, Map<UUID, Integer>> morMap = new HashMap<>();
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ChainerNightmareAdeptWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.SPELL_CAST) {
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if (event.getAdditionalReference() == null) {
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return;
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}
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morMap.computeIfAbsent(event.getAdditionalReference().getApprovingMageObjectReference(), m -> new HashMap<>())
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.compute(event.getPlayerId(), (u, i) -> i == null ? 0 : Integer.sum(i, -1));
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return;
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}
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}
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@Override
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public void reset() {
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morMap.clear();
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super.reset();
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}
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boolean checkPermission(UUID playerId, Ability source, Game game) {
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if (!playerId.equals(source.getControllerId())) {
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return false;
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}
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MageObjectReference mor = new MageObjectReference(
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source.getSourceId(), source.getSourceObjectZoneChangeCounter(), game
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);
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return morMap.computeIfAbsent(mor, m -> new HashMap<>()).getOrDefault(playerId, 0) > 0;
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}
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void addPlayable(Ability source, Game game) {
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MageObjectReference mor = new MageObjectReference(
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source.getSourceId(), source.getSourceObjectZoneChangeCounter(), game
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);
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morMap.computeIfAbsent(mor, m -> new HashMap<>())
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.compute(source.getControllerId(), CardUtil::setOrIncrementValue);
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}
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}
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class ChainerNightmareAdeptTriggeredAbility extends EntersBattlefieldAllTriggeredAbility {
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private static final String abilityText = "Whenever a nontoken creature "
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+ "enters the battlefield under your control, "
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+ "if you didn't cast it from your hand, it gains haste until your next turn.";
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private static final ContinuousEffect gainHasteUntilNextTurnEffect
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= new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.UntilYourNextTurn);
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private static final FilterControlledCreaturePermanent filter
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= new FilterControlledCreaturePermanent("nontoken creature");
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static {
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filter.add(TokenPredicate.FALSE);
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filter.add(TargetController.YOU.getControllerPredicate());
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}
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ChainerNightmareAdeptTriggeredAbility() {
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super(Zone.BATTLEFIELD, gainHasteUntilNextTurnEffect, filter, false,
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SetTargetPointer.PERMANENT, abilityText);
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this.addWatcher(new CastFromHandWatcher());
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}
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private ChainerNightmareAdeptTriggeredAbility(final ChainerNightmareAdeptTriggeredAbility effect) {
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super(effect);
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}
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@Override
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public ChainerNightmareAdeptTriggeredAbility copy() {
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return new ChainerNightmareAdeptTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (!super.checkTrigger(event, game)) {
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return false;
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}
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CastFromHandWatcher watcher = game.getState().getWatcher(CastFromHandWatcher.class);
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return watcher != null && !watcher.spellWasCastFromHand(event.getTargetId());
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}
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}
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