foul-magics/Mage.Server/src/main/java/mage/server/game/GameController.java
Oleg Agafonov 960e896903
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);

Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
2023-12-07 20:56:52 +04:00

1385 lines
61 KiB
Java

package mage.server.game;
import mage.MageException;
import mage.abilities.Ability;
import mage.abilities.common.PassAbility;
import mage.cards.Card;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.constants.ManaType;
import mage.constants.PlayerAction;
import mage.game.Game;
import mage.game.GameOptions;
import mage.game.GameState;
import mage.game.Table;
import mage.game.command.Plane;
import mage.game.events.Listener;
import mage.game.events.PlayerQueryEvent;
import mage.game.events.TableEvent;
import mage.game.match.MatchPlayer;
import mage.game.permanent.Permanent;
import mage.game.turn.Phase;
import mage.interfaces.Action;
import mage.players.Player;
import mage.server.Main;
import mage.server.User;
import mage.server.managers.ManagerFactory;
import mage.server.util.Splitter;
import mage.util.MultiAmountMessage;
import mage.utils.StreamUtils;
import mage.utils.timer.PriorityTimer;
import mage.view.*;
import mage.view.ChatMessage.MessageColor;
import mage.view.ChatMessage.MessageType;
import org.apache.log4j.Logger;
import java.io.*;
import java.util.*;
import java.util.Map.Entry;
import java.util.concurrent.*;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.stream.Collectors;
import java.util.zip.GZIPOutputStream;
/**
* @author BetaSteward_at_googlemail.com, JayDi85
*/
public class GameController implements GameCallback {
private static final int GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS = 10; // checks and inform players about joining status
private static final int GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS = 2 * 60; // leave player from game if it don't join and inactive on server
private final ExecutorService gameExecutor;
private static final Logger logger = Logger.getLogger(GameController.class);
protected final ScheduledExecutorService joinWaitingExecutor = Executors.newSingleThreadScheduledExecutor();
private ScheduledFuture<?> futureTimeout;
private final ManagerFactory managerFactory;
protected final ScheduledExecutorService timeoutIdleExecutor;
private final ConcurrentMap<UUID, GameSessionPlayer> gameSessions = new ConcurrentHashMap<>();
private final ReadWriteLock gameSessionsLock = new ReentrantReadWriteLock();
private final ConcurrentMap<UUID, GameSessionWatcher> watchers = new ConcurrentHashMap<>();
private final ReadWriteLock gameWatchersLock = new ReentrantReadWriteLock();
private final ConcurrentMap<UUID, PriorityTimer> timers = new ConcurrentHashMap<>();
private final ConcurrentMap<UUID, UUID> userPlayerMap;
private final UUID gameSessionId;
private final Game game;
private final UUID chatId;
private final UUID tableId;
private final UUID choosingPlayerId;
private Future<?> gameFuture;
private boolean useTimeout = true;
private final GameOptions gameOptions;
private UUID userRequestingRollback;
private int turnsToRollback;
private int requestsOpen;
public GameController(ManagerFactory managerFactory, Game game, ConcurrentMap<UUID, UUID> userPlayerMap, UUID tableId, UUID choosingPlayerId, GameOptions gameOptions) {
this.managerFactory = managerFactory;
gameExecutor = managerFactory.threadExecutor().getGameExecutor();
timeoutIdleExecutor = managerFactory.threadExecutor().getTimeoutIdleExecutor();
gameSessionId = UUID.randomUUID();
this.userPlayerMap = userPlayerMap;
chatId = managerFactory.chatManager().createChatSession("Game " + game.getId());
this.userRequestingRollback = null;
this.game = game;
this.game.setSaveGame(managerFactory.configSettings().isSaveGameActivated());
this.tableId = tableId;
this.choosingPlayerId = choosingPlayerId;
this.gameOptions = gameOptions;
useTimeout = game.getPlayers().values().stream().allMatch(Player::isHuman);
init();
}
public void cleanUp() {
cancelTimeout();
for (GameSessionPlayer gameSessionPlayer : getGameSessions()) {
gameSessionPlayer.cleanUp();
}
managerFactory.chatManager().destroyChatSession(chatId);
for (PriorityTimer priorityTimer : timers.values()) {
priorityTimer.cancel();
}
}
private void init() {
game.addTableEventListener(
(Listener<TableEvent>) event -> {
try {
PriorityTimer timer;
UUID playerId;
switch (event.getEventType()) {
case UPDATE:
updateGame();
break;
case INFO:
managerFactory.chatManager().broadcast(chatId, "", event.getMessage(), MessageColor.BLACK, true, event.getGame(), MessageType.GAME, null);
logger.trace(game.getId() + " " + event.getMessage());
break;
case STATUS:
managerFactory.chatManager().broadcast(chatId, "", event.getMessage(), MessageColor.ORANGE, event.getWithTime(), event.getWithTurnInfo() ? event.getGame() : null, MessageType.GAME, null);
logger.trace(game.getId() + " " + event.getMessage());
break;
case ERROR:
error(event.getMessage(), event.getException());
break;
case END_GAME_INFO:
endGameInfo();
break;
case INIT_TIMER:
final UUID initPlayerId = event.getPlayerId();
if (initPlayerId == null) {
throw new MageException("INIT_TIMER: playerId can't be null");
}
createPlayerTimer(event.getPlayerId(), game.getPriorityTime());
break;
case RESUME_TIMER:
playerId = event.getPlayerId();
if (playerId == null) {
throw new MageException("RESUME_TIMER: playerId can't be null");
}
Player player = game.getState().getPlayer(playerId);
if (player == null) {
throw new MageException("RESUME_TIMER: player can't be null");
}
timer = timers.get(playerId);
if (timer == null) {
timer = createPlayerTimer(event.getPlayerId(), player.getPriorityTimeLeft());
}
player.setBufferTimeLeft(game.getBufferTime());
timer.setBufferCount(game.getBufferTime());
timer.resume();
break;
case PAUSE_TIMER:
playerId = event.getPlayerId();
if (playerId == null) {
throw new MageException("PAUSE_TIMER: playerId can't be null");
}
timer = timers.get(playerId);
if (timer == null) {
throw new MageException("PAUSE_TIMER: couldn't find timer for player: " + playerId);
}
timer.pause();
break;
}
} catch (MageException ex) {
logger.fatal("Table event listener error ", ex);
}
}
);
game.addPlayerQueryEventListener(
(Listener<PlayerQueryEvent>) event -> {
logger.trace(new StringBuilder(event.getPlayerId().toString()).append("--").append(event.getQueryType()).append("--").append(event.getMessage()).toString());
try {
switch (event.getQueryType()) {
case ASK:
ask(event.getPlayerId(), event.getMessage(), event.getOptions());
break;
case PICK_TARGET:
target(event.getPlayerId(), event.getMessage(), event.getCards(), event.getPerms(), event.getTargets(), event.isRequired(), event.getOptions());
break;
case PICK_ABILITY:
target(event.getPlayerId(), event.getMessage(), event.getAbilities(), event.isRequired(), event.getOptions());
break;
case SELECT:
select(event.getPlayerId(), event.getMessage(), event.getOptions());
break;
case PLAY_MANA:
playMana(event.getPlayerId(), event.getMessage(), event.getOptions());
break;
case PLAY_X_MANA:
playXMana(event.getPlayerId(), event.getMessage());
break;
case CHOOSE_ABILITY:
String objectName = null;
if (event.getChoices() != null && !event.getChoices().isEmpty()) {
objectName = event.getChoices().iterator().next();
}
chooseAbility(event.getPlayerId(), objectName, event.getAbilities(), event.getMessage());
break;
case CHOOSE_PILE:
choosePile(event.getPlayerId(), event.getMessage(), event.getPile1(), event.getPile2());
break;
case CHOOSE_MODE:
chooseMode(event.getPlayerId(), event.getModes(), event.getMessage());
break;
case CHOOSE_CHOICE:
chooseChoice(event.getPlayerId(), event.getChoice());
break;
case AMOUNT:
amount(event.getPlayerId(), event.getMessage(), event.getMin(), event.getMax());
break;
case MULTI_AMOUNT:
multiAmount(event.getPlayerId(), event.getMessages(), event.getMin(), event.getMax(), event.getOptions());
break;
case PERSONAL_MESSAGE:
informPersonal(event.getPlayerId(), event.getMessage());
break;
case TOURNAMENT_CONSTRUCT:
case DRAFT_PICK_CARD:
// tournament and draft events, impossible to catch it here
break;
default:
throw new IllegalArgumentException("Unknown game event: " + event.getQueryType());
}
} catch (MageException ex) {
logger.fatal("Player event listener error ", ex);
}
}
);
joinWaitingExecutor.scheduleAtFixedRate(() -> {
try {
sendInfoAboutPlayersNotJoinedYetAndTryToFixIt();
} catch (Exception ex) {
logger.fatal("Send info about player not joined yet:", ex);
}
}, GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS, GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS, TimeUnit.SECONDS);
checkStart();
}
/**
* We create a timer that will run every 250 ms individually for a player
* decreasing their internal game counter. Later on this counter is used to
* get time left to play the whole match.
* <p>
* What we also do here is passing Action to PriorityTimer that is the
* action that will be executed once game timer is over.
*
* @param playerId
* @param count
* @return
*/
private PriorityTimer createPlayerTimer(UUID playerId, int count) {
final UUID initPlayerId = playerId;
long delayMs = 250L; // run each 250 ms
Action executeOnNoTimeLeft = () -> {
// TODO: buggy, must run in game thread, not in timer thread
game.timerTimeout(initPlayerId);
logger.debug("Player has no time left to end the match: " + initPlayerId + ". Conceding.");
};
PriorityTimer timer = new PriorityTimer(count, delayMs, executeOnNoTimeLeft);
timer.init(game.getId());
timers.put(playerId, timer);
return timer;
}
private UUID getPlayerId(UUID userId) {
return userPlayerMap.get(userId);
}
public void join(UUID userId) {
UUID playerId = userPlayerMap.get(userId);
if (playerId == null) {
logger.fatal("Join game failed!");
logger.fatal("- gameId: " + game.getId());
logger.fatal("- userId: " + userId);
return;
}
Optional<User> user = managerFactory.userManager().getUser(userId);
if (!user.isPresent()) {
logger.fatal("User not found : " + userId);
return;
}
Player player = game.getPlayer(playerId);
if (player == null) {
logger.fatal("Player not found - playerId: " + playerId);
return;
}
GameSessionPlayer gameSession = gameSessions.get(playerId);
String joinType;
if (gameSession == null) {
gameSession = new GameSessionPlayer(managerFactory, game, userId, playerId);
final Lock w = gameSessionsLock.writeLock();
w.lock();
try {
gameSessions.put(playerId, gameSession);
} finally {
w.unlock();
}
joinType = "joined";
} else {
joinType = "rejoined";
}
user.get().addGame(playerId, gameSession);
logger.debug("Player " + player.getName() + ' ' + playerId + " has " + joinType + " gameId: " + game.getId());
managerFactory.chatManager().broadcast(chatId, "", game.getPlayer(playerId).getLogName() + " has " + joinType + " the game", MessageColor.ORANGE, true, game, MessageType.GAME, null);
checkStart();
}
private synchronized void startGame() {
if (gameFuture == null) {
// workaround to fill range info (cause real range fills after game start, but users must get start event with game data already)
for (Player player : game.getPlayers().values()) {
player.updateRange(game);
}
for (GameSessionPlayer gameSessionPlayer : getGameSessions()) {
gameSessionPlayer.init();
}
GameWorker worker = new GameWorker(game, choosingPlayerId, this);
gameFuture = gameExecutor.submit(worker);
try {
Thread.sleep(1000);
} catch (InterruptedException ignore) {
}
if (game.getState().getChoosingPlayerId() != null) {
// start timer to force player to choose starting player otherwise loosing by being idle
setupTimeout(game.getState().getChoosingPlayerId());
}
}
}
private void sendInfoAboutPlayersNotJoinedYetAndTryToFixIt() {
// runs every 10 secs untill all players join
for (Player player : game.getPlayers().values()) {
if (player.canRespond() && player.isHuman()) {
Optional<User> requestedUser = getUserByPlayerId(player.getId());
if (requestedUser.isPresent()) {
User user = requestedUser.get();
// TODO: workaround to fix not started games in tourneys, need to find out real reason
if (gameSessions.get(player.getId()) == null) {
// join the game because player has not joined or was removed because of disconnect
String problemPlayerFixes;
user.removeConstructing(player.getId());
managerFactory.gameManager().joinGame(game.getId(), user.getId()); // will generate new session on empty
logger.warn("Forced join of player " + player.getName() + " (" + user.getUserState() + ") to gameId: " + game.getId());
if (user.isConnected()) {
// init game session, see reconnect()
GameSessionPlayer session = gameSessions.get(player.getId());
if (session != null) {
problemPlayerFixes = "re-send start game event";
logger.warn("Send forced game start event for player " + player.getName() + " in gameId: " + game.getId());
user.ccGameStarted(session.getGameId(), player.getId());
session.init();
managerFactory.gameManager().sendPlayerString(session.getGameId(), user.getId(), "");
} else {
throw new IllegalStateException("Wrong code usage: session can't be null cause it created in forced joinGame already");
//player.leave();
}
} else {
problemPlayerFixes = "leave on disconnected";
logger.warn("User disconnected, leave him after forced join: player " + player.getName() + " in gameId: " + game.getId());
player.leave();
}
managerFactory.chatManager().broadcast(chatId, player.getName(), user.getPingInfo()
+ " is forced to join the game (waiting ends after "
+ GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS
+ " secs, applied fixes: " + problemPlayerFixes + ")",
MessageColor.BLUE, true, game, ChatMessage.MessageType.STATUS, null);
}
if (!user.isConnected() && user.getSecondsDisconnected() > GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS) {
// Cancel player join possibility lately
logger.debug("Player " + player.getName() + " - canceled joining game (after "
+ user.getSecondsDisconnected() + " secs of inactivity) gameId: " + game.getId());
player.leave();
}
} else if (!player.hasLeft()) {
logger.debug("Player " + player.getName() + " canceled game (no user) gameId: " + game.getId());
player.leave();
}
}
}
checkStart();
}
private Optional<User> getUserByPlayerId(UUID playerId) {
for (Map.Entry<UUID, UUID> entry : userPlayerMap.entrySet()) {
if (entry.getValue().equals(playerId)) {
return managerFactory.userManager().getUser(entry.getKey());
}
}
return Optional.empty();
}
private void checkStart() {
if (allJoined()) {
joinWaitingExecutor.shutdownNow();
managerFactory.threadExecutor().getCallExecutor().execute(this::startGame);
}
}
private boolean allJoined() {
for (Player player : game.getPlayers().values()) {
if (!player.hasLeft()) {
Optional<User> user = getUserByPlayerId(player.getId());
if (user.isPresent()) {
if (!user.get().isConnected()) {
return false;
}
}
if (player.isHuman() && !gameSessions.containsKey(player.getId())) {
return false;
}
}
}
return true;
}
public boolean watch(UUID userId) {
if (userPlayerMap.containsKey(userId)) {
// You can't watch a game if you already a player in it
return false;
}
if (watchers.containsKey(userId)) {
// You can't watch a game if you already watch it
return false;
}
if (!isAllowedToWatch(userId)) {
// Dont want people on our ignore list to stalk us
managerFactory.userManager().getUser(userId).ifPresent(user -> {
user.showUserMessage("Not allowed", "You are banned from watching this game");
managerFactory.chatManager().broadcast(chatId, user.getName(), " tried to join, but is banned", MessageColor.BLUE, true, game, ChatMessage.MessageType.STATUS, null);
});
return false;
}
managerFactory.userManager().getUser(userId).ifPresent(user -> {
GameSessionWatcher gameWatcher = new GameSessionWatcher(managerFactory.userManager(), userId, game, false);
final Lock w = gameWatchersLock.writeLock();
w.lock();
try {
watchers.put(userId, gameWatcher);
} finally {
w.unlock();
}
gameWatcher.init();
user.addGameWatchInfo(game.getId());
managerFactory.chatManager().broadcast(chatId, user.getName(), " has started watching", MessageColor.BLUE, true, game, ChatMessage.MessageType.STATUS, null);
});
return true;
}
public void stopWatching(UUID userId) {
final Lock w = gameWatchersLock.writeLock();
w.lock();
try {
watchers.remove(userId);
} finally {
w.unlock();
}
managerFactory.userManager().getUser(userId).ifPresent(user -> {
managerFactory.chatManager().broadcast(chatId, user.getName(), " has stopped watching", MessageColor.BLUE, true, game, ChatMessage.MessageType.STATUS, null);
});
}
public void quitMatch(UUID userId) {
UUID playerId = getPlayerId(userId);
if (playerId != null) {
if (allJoined()) {
GameSessionPlayer gameSessionPlayer = gameSessions.get(playerId);
if (gameSessionPlayer != null) {
gameSessionPlayer.quitGame();
}
} else {
// The player did never join the game but the game controller was started because the player was still connected as the
// game was started. But the Client never called the join action. So now after the user is expired, the
// quit match is called and has to end the game, because the player never joined the game.
Player player = game.getPlayer(playerId);
if (player != null) {
player.leave();
checkStart(); // => So the game starts and gets an result or multiplayer game starts with active players
}
}
}
}
public void sendPlayerAction(PlayerAction playerAction, UUID userId, Object data) {
// TODO: critical bug, must be enabled and research/rework due:
// * game change commands must be executed by game thread (example: undo)
// * user change commands can be executed by network thread??? (example: change skip settings)
//SystemUtil.ensureRunInGameThread();
switch (playerAction) {
case UNDO:
game.undo(getPlayerId(userId));
break;
case ROLLBACK_TURNS: // basic request of a player to rollback
if (data instanceof Integer) {
turnsToRollback = (Integer) data;
if (game.canRollbackTurns(turnsToRollback)) {
UUID playerId = getPlayerId(userId);
if (game.getPriorityPlayerId().equals(playerId)) {
requestsOpen = requestPermissionToRollback(userId, turnsToRollback);
if (requestsOpen == 0) {
game.rollbackTurns(turnsToRollback);
turnsToRollback = -1;
requestsOpen = -1;
} else {
userRequestingRollback = userId;
}
} else {
Player player = game.getPlayer(playerId);
if (player != null) {
game.informPlayer(player, "You can only request a rollback if you have priority.");
}
}
} else {
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
game.informPlayer(player, "That turn is not available for rollback.");
}
}
}
}
break;
case ADD_PERMISSION_TO_ROLLBACK_TURN:
if (userRequestingRollback != null && requestsOpen > 0 && !userId.equals(userRequestingRollback)) {
requestsOpen--;
if (requestsOpen == 0) {
game.rollbackTurns(turnsToRollback);
turnsToRollback = -1;
userRequestingRollback = null;
requestsOpen = -1;
}
}
break;
case DENY_PERMISSION_TO_ROLLBACK_TURN: // one player has denied - so cancel the request
{
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (userRequestingRollback != null && requestsOpen > 0 && !userId.equals(userRequestingRollback)) {
turnsToRollback = -1;
userRequestingRollback = null;
requestsOpen = -1;
game.informPlayers("Rollback request denied by " + player.getLogName());
}
}
}
}
break;
case CONCEDE:
game.concede(getPlayerId(userId));
break;
case MANA_AUTO_PAYMENT_OFF:
game.setManaPaymentMode(getPlayerId(userId), false);
break;
case MANA_AUTO_PAYMENT_ON:
game.setManaPaymentMode(getPlayerId(userId), true);
break;
case MANA_AUTO_PAYMENT_RESTRICTED_OFF:
game.setManaPaymentModeRestricted(getPlayerId(userId), false);
break;
case MANA_AUTO_PAYMENT_RESTRICTED_ON:
game.setManaPaymentModeRestricted(getPlayerId(userId), true);
break;
case USE_FIRST_MANA_ABILITY_ON:
game.setUseFirstManaAbility(getPlayerId(userId), true);
break;
case USE_FIRST_MANA_ABILITY_OFF:
game.setUseFirstManaAbility(getPlayerId(userId), false);
break;
case ADD_PERMISSION_TO_SEE_HAND_CARDS:
if (data instanceof UUID) {
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.addPermissionToShowHandCards((UUID) data);
}
}
}
break;
case REVOKE_PERMISSIONS_TO_SEE_HAND_CARDS:
UUID playerId = getPlayerId(userId);
if (playerId != null) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.revokePermissionToSeeHandCards();
}
}
break;
case REQUEST_PERMISSION_TO_SEE_HAND_CARDS:
if (data instanceof UUID) {
requestPermissionToSeeHandCards(userId, (UUID) data);
}
break;
case VIEW_LIMITED_DECK:
viewLimitedDeck(getPlayerId(userId), userId);
break;
case VIEW_SIDEBOARD:
if (data instanceof UUID) {
UUID targetPlayerId = (UUID) data;
viewSideboard(getPlayerId(userId), userId, targetPlayerId);
}
break;
default:
game.sendPlayerAction(playerAction, getPlayerId(userId), data);
}
}
private int requestPermissionToRollback(UUID userIdRequester, int numberTurns) {
int requests = 0;
for (Player player : game.getState().getPlayers().values()) {
Optional<User> requestedUser = getUserByPlayerId(player.getId());
if (player.isInGame() && player.isHuman()
&& requestedUser.isPresent()
&& !requestedUser.get().getId().equals(userIdRequester)) {
requests++;
GameSessionPlayer gameSession = gameSessions.get(player.getId());
if (gameSession != null) {
gameSession.requestPermissionToRollbackTurn(userIdRequester, numberTurns);
}
}
}
return requests;
}
private void requestPermissionToSeeHandCards(UUID userIdRequester, UUID userIdGranter) {
Player grantingPlayer = game.getPlayer(userIdGranter);
if (grantingPlayer != null) {
if (!grantingPlayer.getUsersAllowedToSeeHandCards().contains(userIdRequester)) {
if (grantingPlayer.isHuman()) {
GameSessionPlayer gameSession = gameSessions.get(userIdGranter);
if (gameSession != null) {
UUID requestingPlayerId = getPlayerId(userIdRequester);
if (requestingPlayerId == null || !requestingPlayerId.equals(grantingPlayer.getId())) { // don't allow request for your own cards
if (grantingPlayer.isPlayerAllowedToRequestHand(game.getId(), requestingPlayerId)) {
// one time request per user restrict, enable request will reset users list and allows again
grantingPlayer.addPlayerToRequestedHandList(game.getId(), requestingPlayerId);
gameSession.requestPermissionToSeeHandCards(userIdRequester);
} else {
// player does not allow the request
managerFactory.userManager().getUser(userIdRequester).ifPresent(requester -> {
requester.showUserMessage("Request to show hand cards", "Player " + grantingPlayer.getName() + " does not allow to request to show hand cards!");
});
}
}
}
} else {
// Non Human players always allow to see the hand cards
grantingPlayer.addPermissionToShowHandCards(userIdRequester);
}
} else {
// user can already see the cards
managerFactory.userManager().getUser(userIdRequester).ifPresent(requester -> {
requester.showUserMessage("Request to show hand cards", "You can see already the hand cards of player " + grantingPlayer.getName() + '!');
});
}
}
}
private void viewLimitedDeck(UUID playerId, UUID userId) {
Player viewLimitedDeckPlayer = game.getPlayer(playerId);
if (viewLimitedDeckPlayer != null) {
if (viewLimitedDeckPlayer.isHuman()) {
for (MatchPlayer p : managerFactory.tableManager().getTable(tableId).getMatch().getPlayers()) {
if (p.getPlayer().getId().equals(playerId)) {
Optional<User> u = managerFactory.userManager().getUser(userId);
if (u.isPresent() && p.getDeck() != null) {
u.get().ccViewLimitedDeck(p.getDeck(), tableId, requestsOpen, true);
}
}
}
}
}
}
private void viewSideboard(UUID playerId, UUID userId, UUID targetPlayerId) {
Player needPlayer = game.getPlayer(playerId);
if (needPlayer != null && needPlayer.isHuman()) {
for (MatchPlayer p : managerFactory.tableManager().getTable(tableId).getMatch().getPlayers()) {
if (p.getPlayer().getId().equals(playerId)) {
Optional<User> u = managerFactory.userManager().getUser(userId);
u.ifPresent(user -> user.ccViewSideboard(tableId, game.getId(), targetPlayerId));
}
}
}
}
public void cheatShow(UUID playerId) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.signalPlayerCheat();
}
}
public void idleTimeout(UUID playerId) {
Player player = game.getPlayer(playerId);
if (player != null) {
String sb = player.getLogName()
+ " has timed out (player had priority and was not active for "
+ managerFactory.configSettings().getMaxSecondsIdle() + " seconds ) - Auto concede.";
managerFactory.chatManager().broadcast(chatId, "", sb, MessageColor.BLACK, true, game, MessageType.STATUS, null);
game.idleTimeout(playerId);
}
}
public void endGame(final String message) throws MageException {
for (final GameSessionPlayer gameSession : getGameSessions()) {
gameSession.gameOver(message);
gameSession.removeGame();
}
for (final GameSessionWatcher gameWatcher : getGameSessionWatchers()) {
gameWatcher.gameOver(message);
}
managerFactory.tableManager().endGame(tableId);
}
public UUID getSessionId() {
return this.gameSessionId;
}
public UUID getChatId() {
return chatId;
}
public void sendPlayerUUID(UUID userId, final UUID data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerUUID(data));
}
public void sendPlayerString(UUID userId, final String data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerString(data));
}
public void sendPlayerManaType(UUID userId, final UUID manaTypePlayerId, final ManaType data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerManaType(data, manaTypePlayerId));
}
public void sendPlayerBoolean(UUID userId, final Boolean data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerBoolean(data));
}
public void sendPlayerInteger(UUID userId, final Integer data) {
sendMessage(userId, playerId -> getGameSession(playerId).sendPlayerInteger(data));
}
private void updatePriorityTimers() {
// update player timers to actual values
if (!timers.isEmpty()) {
for (Player player : game.getState().getPlayers().values()) {
PriorityTimer timer = timers.get(player.getId());
if (timer != null) {
player.setPriorityTimeLeft(timer.getCount());
}
}
}
}
private synchronized void updateGame() {
updatePriorityTimers();
for (final GameSessionPlayer gameSession : getGameSessions()) {
gameSession.update();
}
for (final GameSessionWatcher gameWatcher : getGameSessionWatchers()) {
gameWatcher.update();
}
}
private synchronized void endGameInfo() {
Table table = managerFactory.tableManager().getTable(tableId);
if (table != null) {
if (table.getMatch() != null) {
for (final GameSessionPlayer gameSession : getGameSessions()) {
gameSession.endGameInfo(table);
}
// TODO: inform watchers about game end and who won
}
}
}
private synchronized void ask(UUID playerId, final String question, final Map<String, Serializable> options) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).ask(question, options));
}
private synchronized void chooseAbility(UUID playerId, final String objectName, final List<? extends Ability> choices, String message) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).chooseAbility(new AbilityPickerView(getGameView(playerId), objectName, choices, message)));
}
private synchronized void choosePile(UUID playerId, final String message, final List<? extends Card> pile1, final List<? extends Card> pile2) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).choosePile(message, new CardsView(game, pile1), new CardsView(game, pile2)));
}
private synchronized void chooseMode(UUID playerId, final Map<UUID, String> modes, final String message) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).chooseAbility(new AbilityPickerView(getGameView(playerId), modes, message)));
}
private synchronized void chooseChoice(UUID playerId, final Choice choice) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).chooseChoice(choice));
}
private synchronized void target(UUID playerId, final String question, final Cards cards, final List<Permanent> perms, final Set<UUID> targets, final boolean required, final Map<String, Serializable> options) throws MageException {
perform(playerId, playerId1 -> {
if (cards != null) {
// Zone targetZone = (Zone) options.get("targetZone");
// Are there really situations where a player selects from a list of face down cards?
// So always show face up for selection
// boolean showFaceDown = targetZone != null && targetZone.equals(Zone.PICK);
boolean showFaceDown = true;
getGameSession(playerId1).target(question, new CardsView(game, cards.getCards(game), showFaceDown, true), targets, required, options);
} else if (perms != null) {
CardsView permsView = new CardsView();
for (Permanent perm : perms) {
permsView.put(perm.getId(), new PermanentView(perm, game.getCard(perm.getId()), playerId1, game));
}
getGameSession(playerId1).target(question, permsView, targets, required, options);
} else {
getGameSession(playerId1).target(question, new CardsView(), targets, required, options);
}
});
}
private synchronized void target(UUID playerId, final String question, final Collection<? extends Ability> abilities, final boolean required, final Map<String, Serializable> options) throws MageException {
perform(playerId, playerId1 -> {
CardsView cardsView = new CardsView(abilities, game);
getGameSession(playerId1).target(question, cardsView, null, required, options);
});
}
private synchronized void select(final UUID playerId, final String message, final Map<String, Serializable> options) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).select(message, options));
}
private synchronized void playMana(UUID playerId, final String message, final Map<String, Serializable> options) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).playMana(message, options));
}
private synchronized void playXMana(UUID playerId, final String message) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).playXMana(message));
}
private synchronized void amount(UUID playerId, final String message, final int min, final int max) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).getAmount(message, min, max));
}
private synchronized void multiAmount(UUID playerId, final List<MultiAmountMessage> messages,
final int min, final int max, final Map<String, Serializable> options)
throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).getMultiAmount(messages, min, max, options));
}
private void informOthers(UUID playerId) {
StringBuilder message = new StringBuilder();
if (game.getStep() != null) {
message.append(game.getTurnStepType().toString()).append(" - ");
}
message.append("Waiting for ").append(game.getPlayer(playerId).getLogName());
for (final Entry<UUID, GameSessionPlayer> entry : getGameSessionsMap().entrySet()) {
if (!entry.getKey().equals(playerId)) {
entry.getValue().inform(message.toString());
}
}
for (final GameSessionWatcher watcher : getGameSessionWatchers()) {
watcher.inform(message.toString());
}
}
private void informOthers(List<UUID> players) {
// first player is always original controller
Player controller = null;
if (players != null && !players.isEmpty()) {
controller = game.getPlayer(players.get(0));
}
if (controller == null || game.getStep() == null || game.getTurnStepType() == null) {
return;
}
final String message = new StringBuilder(game.getTurnStepType().toString()).append(" - Waiting for ").append(controller.getName()).toString();
for (final Entry<UUID, GameSessionPlayer> entry : getGameSessionsMap().entrySet()) {
boolean skip = players.stream().anyMatch(playerId -> entry.getKey().equals(playerId));
if (!skip) {
entry.getValue().inform(message);
}
}
for (final GameSessionWatcher watcher : getGameSessionWatchers()) {
watcher.inform(message);
}
}
private synchronized void informPersonal(UUID playerId, final String message) throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).informPersonal(message));
}
private void error(String message, Exception ex) {
StringBuilder sb = new StringBuilder();
sb.append(message);
sb.append("\n");
sb.append("\n");
sb.append(ex);
sb.append("\nServer version: ").append(Main.getVersion().toString());
sb.append("\nStack trace:");
sb.append("\n");
for (StackTraceElement e : ex.getStackTrace()) {
sb.append(e.toString()).append("\n");
}
String mes = sb.toString();
// send error for each player
for (final Entry<UUID, GameSessionPlayer> entry : getGameSessionsMap().entrySet()) {
entry.getValue().gameError(mes);
}
}
public synchronized GameView getGameView(UUID playerId) {
return getGameSession(playerId).getGameView();
}
@Override
public void gameResult(String result) {
try {
endGame(result);
} catch (MageException ex) {
logger.fatal("Game Result error", ex);
}
}
public boolean saveGame() {
OutputStream file = null;
ObjectOutput output = null;
OutputStream buffer = null;
try {
file = new FileOutputStream("saved/" + game.getId().toString() + ".game");
buffer = new BufferedOutputStream(file);
output = new ObjectOutputStream(new GZIPOutputStream(buffer));
output.writeObject(game);
output.writeObject(game.getGameStates());
logger.debug("Saved game:" + game.getId());
return true;
} catch (IOException ex) {
logger.fatal("Cannot save game.", ex);
} finally {
StreamUtils.closeQuietly(file);
StreamUtils.closeQuietly(output);
StreamUtils.closeQuietly(buffer);
}
return false;
}
/**
* Performs a request to a player
*
* @param playerId
* @param command
*/
private void perform(UUID playerId, Command command) {
perform(playerId, command, true);
}
private void perform(UUID playerId, Command command, boolean informOthers) {
if (game.getPlayer(playerId).isGameUnderControl()) { // is the player controlling it's own turn
if (gameSessions.containsKey(playerId)) {
setupTimeout(playerId);
command.execute(playerId);
}
// TODO: if watcher disconnects then game freezes with active timer, must be fix for such use case
// same for another player (can be fixed by super-duper connection)
if (informOthers) {
informOthers(playerId);
}
} else {
List<UUID> players = Splitter.split(game, playerId);
for (UUID uuid : players) {
if (gameSessions.containsKey(uuid)) {
setupTimeout(uuid);
command.execute(uuid);
}
}
// TODO: if watcher disconnects then game freeze with active timer, must be fix for such use case
// same for another player (can be fixed by super-duper connection)
if (informOthers) {
informOthers(players);
}
}
}
/**
* A player has send an answer / request
*
* @param userId
* @param command
*/
private void sendMessage(UUID userId, Command command) {
final UUID playerId = userPlayerMap.get(userId);
// player has game under control (is not cotrolled by other player)
Player player = game.getPlayer(playerId);
if (player != null && player.isGameUnderControl()) {
// if it's your priority (or game not started yet in which case it will be null)
// then execute only your action
if (game.getPriorityPlayerId() == null || game.getPriorityPlayerId().equals(playerId)) {
if (gameSessions.containsKey(playerId)) {
cancelTimeout();
command.execute(playerId);
}
} else {
// otherwise execute the action under other player's control
for (UUID controlled : player.getPlayersUnderYourControl()) {
if (gameSessions.containsKey(controlled) && game.getPriorityPlayerId().equals(controlled)) {
cancelTimeout();
command.execute(controlled);
}
}
// else player has no priority to do something, so ignore the command
// e.g. you click at one of your cards, but you can't play something at that moment
}
} else {
// ignore - no control over the turn
}
}
private void setupTimeout(final UUID playerId) {
if (!useTimeout) {
return;
}
cancelTimeout();
futureTimeout = timeoutIdleExecutor.schedule(
() -> idleTimeout(playerId),
Main.isTestMode() ? 3600 : managerFactory.configSettings().getMaxSecondsIdle(),
TimeUnit.SECONDS
);
}
private void cancelTimeout() {
logger.debug("cancelTimeout");
if (futureTimeout != null) {
synchronized (futureTimeout) {
futureTimeout.cancel(false);
}
}
}
@FunctionalInterface
interface Command {
void execute(UUID player);
}
private Map<UUID, GameSessionPlayer> getGameSessionsMap() {
Map<UUID, GameSessionPlayer> newGameSessionsMap = new HashMap<>();
final Lock r = gameSessionsLock.readLock();
r.lock();
try {
newGameSessionsMap.putAll(gameSessions);
} finally {
r.unlock();
}
return newGameSessionsMap;
}
private List<GameSessionPlayer> getGameSessions() {
List<GameSessionPlayer> newGameSessions = new ArrayList<>();
final Lock r = gameSessionsLock.readLock();
r.lock();
try {
newGameSessions.addAll(gameSessions.values());
} finally {
r.unlock();
}
return newGameSessions;
}
private List<GameSessionWatcher> getGameSessionWatchers() {
List<GameSessionWatcher> newGameSessionWatchers = new ArrayList<>();
final Lock r = gameSessionsLock.readLock();
r.lock();
try {
newGameSessionWatchers.addAll(watchers.values());
} finally {
r.unlock();
}
return newGameSessionWatchers;
}
private GameSessionPlayer getGameSession(UUID playerId) {
// TODO: check parent callers - there are possible problems with sync, can be related to broken "fix" logs too
// It modify players data, but:
// * some sendXXX methods calls without synchronized (getGameSession can be in read mode?)
// * some informXXX methods calls with synchronized (users must get actual data, so keep write mode and add synchronized?)
// find actual timers before send data
updatePriorityTimers();
return gameSessions.get(playerId);
}
public String getPlayerNameList() {
StringBuilder sb = new StringBuilder(" [");
for (UUID playerId : userPlayerMap.values()) {
Player player = game.getPlayer(playerId);
if (player != null) {
sb.append(player.getName()).append("(Left=").append(player.hasLeft() ? "Y" : "N").append(") ");
} else {
sb.append("player missing: ").append(playerId).append(' ');
}
}
return sb.append(']').toString();
}
public boolean isAllowedToWatch(UUID userId) {
Optional<User> user = managerFactory.userManager().getUser(userId);
if (user.isPresent()) {
return !gameOptions.bannedUsers.contains(user.get().getName());
}
return false;
}
public String getGameStateDebugMessage() {
if (game == null) {
return "";
}
GameState state = game.getState();
if (state == null) {
return "";
}
StringBuilder sb = new StringBuilder();
sb.append("<br/>Game State:<br/><font size=-2>");
sb.append(state);
sb.append("<br>Active player is: ");
sb.append(game.getPlayer(state.getActivePlayerId()).getName());
sb.append("<br>isGameOver: ");
sb.append(state.isGameOver());
sb.append("<br>Current phase is: ");
sb.append(state.getTurn().getPhase());
sb.append("<br>getBattlefield: ");
sb.append(state.getBattlefield());
sb.append("<br>getChoosingPlayerId: ");
if (state.getChoosingPlayerId() != null) {
sb.append(game.getPlayer(state.getChoosingPlayerId()).getName());
} else {
sb.append("noone!");
}
sb.append("<br>getCombat: ");
sb.append(state.getCombat());
sb.append("<br>getCommand: ");
sb.append(state.getCommand());
sb.append("<br>getContinuousEffects: ");
sb.append(state.getContinuousEffects());
sb.append("<br>getCopiedCards: ");
sb.append(state.getCopiedCards());
sb.append("<br>getDelayed: ");
sb.append(state.getDelayed());
sb.append("<br>getDesignations: ");
sb.append(state.getDesignations());
sb.append("<br>getExile: ");
sb.append(state.getExile());
sb.append("<br>getMonarchId: ");
sb.append(state.getMonarchId());
sb.append("<br>getNextPermanentOrderNumber: ");
sb.append(state.getNextPermanentOrderNumber());
sb.append("<br>getPlayerByOrderId: ");
if (state.getPlayerByOrderId() != null) {
sb.append(game.getPlayer(state.getPlayerByOrderId()).getName());
} else {
sb.append("noone!");
}
sb.append("<br>getPlayerList: ");
sb.append(state.getPlayerList());
sb.append("<br>getPlayers: ");
sb.append(state.getPlayers());
sb.append("<br><font color=orange>Player with Priority is: ");
if (state.getPriorityPlayerId() != null) {
sb.append(game.getPlayer(state.getPriorityPlayerId()).getName());
} else {
sb.append("noone!");
}
sb.append("</font><br>getRevealed: ");
sb.append(state.getRevealed());
sb.append("<br>getSpecialActions: ");
sb.append(state.getSpecialActions());
sb.append("<br>getStack: ");
sb.append(state.getStack());
sb.append("<br>getStepNum: ");
sb.append(state.getStepNum());
sb.append("<br>getTurn: ");
sb.append(state.getTurn());
sb.append("<br>getExtraTurnId: ");
sb.append(state.getExtraTurnId());
sb.append("<br>getTurnMods: ");
sb.append(state.getTurnMods());
sb.append("<br>getTurnNum: ");
sb.append(state.getTurnNum());
sb.append("<br>Using plane chase?:" + state.isPlaneChase());
if (state.isPlaneChase()) {
Plane currentPlane = state.getCurrentPlane();
if (currentPlane != null) {
sb.append("<br>Current plane:" + currentPlane.getName());
}
}
sb.append("<br>Future Timeout:");
if (futureTimeout != null) {
sb.append("Cancelled?=");
sb.append(futureTimeout.isCancelled());
sb.append(",,,Done?=");
sb.append(futureTimeout.isDone());
sb.append(",,,GetDelay?=");
sb.append((int) futureTimeout.getDelay(TimeUnit.SECONDS));
} else {
sb.append("Not using future Timeout!");
}
sb.append("</font>");
return sb.toString();
}
private String getName(Player player) {
return player != null ? player.getName() : "none";
}
public String getPingsInfo() {
List<String> usersInfo = new ArrayList<>();
for (Map.Entry<UUID, UUID> entry : userPlayerMap.entrySet()) {
Optional<User> user = managerFactory.userManager().getUser(entry.getKey());
user.ifPresent(u -> usersInfo.add("* " + u.getName() + ": " + u.getPingInfo()));
}
Collections.sort(usersInfo);
usersInfo.add(0, "Players ping:");
List<String> watchersinfo = new ArrayList<>();
for (Map.Entry<UUID, GameSessionWatcher> entry : watchers.entrySet()) {
Optional<User> user = managerFactory.userManager().getUser(entry.getValue().userId);
user.ifPresent(u -> watchersinfo.add("* " + u.getName() + ": " + u.getPingInfo()));
}
Collections.sort(watchersinfo);
if (watchersinfo.size() > 0) {
watchersinfo.add(0, "Watchers ping:");
}
usersInfo.addAll(watchersinfo);
return String.join("<br>", usersInfo);
}
private String asGood(String text) {
return "<font color='green'><b>" + text + "</b></font>";
}
private String asBad(String text) {
return "<font color='red'><b>" + text + "</b></font>";
}
private String asWarning(String text) {
return "<font color='aqua'><b>" + text + "</b></font>";
}
public String attemptToFixGame(User user) {
// try to fix disconnects
if (game == null) {
return "";
}
GameState state = game.getState();
if (state == null) {
return "";
}
logger.warn("FIX command was called by " + user.getName() + " for game " + game.getId() + " - players: " +
game.getPlayerList().stream()
.map(game::getPlayer)
.filter(Objects::nonNull)
.map(p -> p.getName() + (p.isInGame() ? " (play)" : " (out)"))
.collect(Collectors.joining(", ")));
StringBuilder sb = new StringBuilder();
sb.append("<font color='red'>FIX command called by ").append(user.getName()).append("</font>");
sb.append("<font size='-2'>"); // font resize start for all next logs
sb.append("<br>Game ID: ").append(game.getId());
if (game.getTurnPhaseType() == null) {
sb.append("<br>Phase: not started").append(" Step: not started");
} else {
sb.append("<br>Phase: ").append(game.getTurnPhaseType().toString()).append(" Step: ").append(game.getTurnStepType().toString());
}
// pings info
sb.append("<br>");
sb.append(getPingsInfo());
boolean fixedAlready = false;
List<String> fixActions = new ArrayList<>(); // for logs info
// fix active
fixedAlready = fixPlayer(game.getPlayer(state.getActivePlayerId()), state, "active", sb, fixActions, fixedAlready);
// fix lost choosing dialog
fixedAlready = fixPlayer(game.getPlayer(state.getChoosingPlayerId()), state, "choosing", sb, fixActions, fixedAlready);
// fix lost priority
fixedAlready = fixPlayer(game.getPlayer(state.getPriorityPlayerId()), state, "priority", sb, fixActions, fixedAlready);
// fix timeout
sb.append("<br>Fixing future timeout: ");
if (futureTimeout != null) {
sb.append("cancelled?=").append(futureTimeout.isCancelled());
sb.append("...done?=").append(futureTimeout.isDone());
int delay = (int) futureTimeout.getDelay(TimeUnit.SECONDS);
sb.append("...getDelay?=").append(delay);
if (delay < 25) {
fixActions.add("future timeout fix");
sb.append("<br><font color='red'>WARNING, future timeout delay < 25</font>");
sb.append("<br>Try to pass...");
PassAbility pass = new PassAbility();
game.endTurn(pass);
sb.append(" (").append(asWarning("OK")).append(", pass done)");
} else {
sb.append(" (").append(asGood("OK")).append(", delay > 25)");
}
} else {
sb.append(" (").append(asGood("OK")).append(", timeout is not using)");
}
// TODO: fix non started game (send game started event to user?)
// ALL DONE
if (fixActions.isEmpty()) {
fixActions.add("none");
}
String appliedFixes = fixActions.stream().collect(Collectors.joining(", "));
sb.append("<br>Applied fixes: ").append(appliedFixes);
sb.append("</font>"); // font resize end
sb.append("<br>");
logger.warn("FIX command result for game " + game.getId() + ": " + appliedFixes);
return sb.toString();
}
private boolean fixPlayer(Player player, GameState state, String fixType, StringBuilder sb, List<String> fixActions, boolean fixedAlready) {
sb.append("<br>Fixing ").append(fixType).append(" player: ").append(getName(player));
if (player != null && !player.canRespond()) {
fixActions.add(fixType + " fix");
sb.append("<br><font color='red'>WARNING, ").append(fixType).append(" player can't respond.</font>");
sb.append("<br>Try to concede...");
player.concede(game);
player.leave(); // abort any wait response actions
sb.append(" (").append(asWarning("OK")).append(", concede done)");
sb.append("<br>Try to skip step...");
if (!fixedAlready) {
Phase currentPhase = game.getPhase();
if (currentPhase != null) {
currentPhase.getStep().skipStep(game, state.getActivePlayerId());
fixedAlready = true;
sb.append(" (").append(asWarning("OK")).append(", skip step done)");
} else {
sb.append(" (").append(asBad("FAIL")).append(", step is null)");
}
} else {
sb.append(" (OK, already skipped before)");
}
} else {
sb.append(player != null ? " (" + asGood("OK") + ", can respond)" : " (" + asGood("OK") + ", no player)");
}
return fixedAlready;
}
}