forked from External/mage
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
28 lines
639 B
Java
28 lines
639 B
Java
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package mage.view;
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import mage.cards.Card;
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import java.util.Collection;
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import java.util.LinkedHashMap;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class SimpleCardsView extends LinkedHashMap<UUID, SimpleCardView> {
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public SimpleCardsView() {}
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public SimpleCardsView(Collection<Card> cards, boolean isGameObject) {
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if (cards == null) {
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return;
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}
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for (Card card: cards) {
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this.put(card.getId(), new SimpleCardView(card.getId(), card.getExpansionSetCode(), card.getCardNumber(), card.getUsesVariousArt(), isGameObject));
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}
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}
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}
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