forked from External/mage
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
86 lines
2.4 KiB
Java
86 lines
2.4 KiB
Java
package mage.client.tournament;
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import java.util.UUID;
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import mage.client.MagePane;
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/**
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* Game GUI: tournament frame
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class TournamentPane extends MagePane {
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UUID tournamentId = null;
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public TournamentPane() {
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initComponents();
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}
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public void showTournament(UUID tournamentId) {
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this.tournamentId = tournamentId;
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this.setTitle("Tournament " + tournamentId);
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this.tournamentPanel.showTournament(tournamentId);
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this.repaint();
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}
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@Override
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public boolean isActiveTable() {
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return this.tournamentId != null;
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}
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public void removeTournament() {
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tournamentPanel.cleanUp();
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removeFrame();
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}
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@Override
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public void changeGUISize() {
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tournamentPanel.changeGUISize();
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}
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public UUID getTournamentId() {
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if (this.tournamentPanel == null) {
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return null;
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}
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return tournamentPanel.getTournamentId();
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}
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/**
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* This method is called from within the constructor to initialize the form.
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* WARNING: Do NOT modify this code. The content of this method is always
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* regenerated by the Form Editor.
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*/
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@SuppressWarnings("unchecked")
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// <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents
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private void initComponents() {
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tournamentPanel = new mage.client.tournament.TournamentPanel();
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javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
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this.setLayout(layout);
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layout.setHorizontalGroup(
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layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
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.addComponent(tournamentPanel, javax.swing.GroupLayout.DEFAULT_SIZE, 758, Short.MAX_VALUE)
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);
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layout.setVerticalGroup(
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layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
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.addComponent(tournamentPanel, javax.swing.GroupLayout.DEFAULT_SIZE, 526, Short.MAX_VALUE)
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);
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}// </editor-fold>//GEN-END:initComponents
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// Variables declaration - do not modify//GEN-BEGIN:variables
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private mage.client.tournament.TournamentPanel tournamentPanel;
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// End of variables declaration//GEN-END:variables
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@Override
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public void activated() {
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tournamentPanel.startTasks();
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}
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@Override
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public void deactivated() {
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tournamentPanel.stopTasks();
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}
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}
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