forked from External/mage
181 lines
7.4 KiB
Java
181 lines
7.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.khansoftarkir;
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import java.util.LinkedList;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.Filter.ComparisonType;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.ToughnessPredicate;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author emerald000
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*/
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public class SuspensionField extends CardImpl {
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private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creature with toughness 3 or greater");
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static {
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filter.add(new ToughnessPredicate(ComparisonType.GreaterThan, 2));
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}
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public SuspensionField(UUID ownerId) {
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super(ownerId, 25, "Suspension Field", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}");
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this.expansionSetCode = "KTK";
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this.color.setWhite(true);
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// When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield.
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Ability ability = new EntersBattlefieldTriggeredAbility(new SuspensionFieldExileEffect(), true);
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ability.addTarget(new TargetCreaturePermanent(filter));
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this.addAbility(ability);
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// Implemented as triggered effect that doesn't uses the stack (implementation with watcher does not work correctly because if the returned creature
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// has a DiesTriggeredAll ability it triggers for the dying / battlefield leaving source object, what shouldn't happen)
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this.addAbility(new SuspensionFieldReturnExiledAbility());
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}
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public SuspensionField(final SuspensionField card) {
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super(card);
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}
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@Override
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public SuspensionField copy() {
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return new SuspensionField(this);
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}
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}
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class SuspensionFieldExileEffect extends OneShotEffect {
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SuspensionFieldExileEffect() {
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super(Outcome.Exile);
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this.staticText = "you may exile target creature with toughness 3 or greater until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>";
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}
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SuspensionFieldExileEffect(final SuspensionFieldExileEffect effect) {
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super(effect);
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}
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@Override
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public SuspensionFieldExileEffect copy() {
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return new SuspensionFieldExileEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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// If Suspension Field leaves the battlefield before its triggered ability resolves, the target won't be exiled.
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if (sourcePermanent != null) {
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return new ExileTargetEffect(source.getSourceId(), sourcePermanent.getName()).apply(game, source);
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}
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return false;
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}
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}
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class SuspensionFieldReturnExiledAbility extends TriggeredAbilityImpl {
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SuspensionFieldReturnExiledAbility() {
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super(Zone.BATTLEFIELD, new SuspensionFieldReturnExiledCreatureEffect());
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this.usesStack = false;
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this.setRuleVisible(false);
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}
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SuspensionFieldReturnExiledAbility(final SuspensionFieldReturnExiledAbility ability) {
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super(ability);
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}
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@Override
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public SuspensionFieldReturnExiledAbility copy() {
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return new SuspensionFieldReturnExiledAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
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return true;
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}
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}
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return false;
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}
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}
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class SuspensionFieldReturnExiledCreatureEffect extends OneShotEffect {
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SuspensionFieldReturnExiledCreatureEffect() {
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super(Outcome.Benefit);
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this.staticText = "Return exiled permanent";
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}
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SuspensionFieldReturnExiledCreatureEffect(final SuspensionFieldReturnExiledCreatureEffect effect) {
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super(effect);
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}
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@Override
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public SuspensionFieldReturnExiledCreatureEffect copy() {
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return new SuspensionFieldReturnExiledCreatureEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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ExileZone exile = game.getExile().getExileZone(source.getSourceId());
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Card sourceCard = game.getCard(source.getSourceId());
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if (exile != null && sourceCard != null) {
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LinkedList<UUID> cards = new LinkedList<>(exile);
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for (UUID cardId : cards) {
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Card card = game.getCard(cardId);
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card.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, false);
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game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(card.getName()).append(" returns to battlefield from exile").toString());
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}
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exile.clear();
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return true;
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}
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}
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return false;
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}
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}
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