forked from External/mage
151 lines
6 KiB
Java
151 lines
6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.EvasionAbility;
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import mage.abilities.effects.RestrictionEffect;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Duration;
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import mage.filter.common.FilterLandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class LandwalkAbility extends EvasionAbility {
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public LandwalkAbility(FilterLandPermanent filter) {
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this(filter, true);
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}
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public LandwalkAbility(FilterLandPermanent filter, boolean withHintText) {
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this.addEffect(new LandwalkEffect(filter, withHintText));
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}
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public LandwalkAbility(final LandwalkAbility ability) {
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super(ability);
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}
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@Override
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public LandwalkAbility copy() {
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return new LandwalkAbility(this);
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}
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@Override
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public String getRule() {
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String ruleText = super.getRule();
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if (!ruleText.isEmpty() && ruleText.endsWith(".")) {
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return ruleText.substring(0, ruleText.length() - 1);
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}
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return ruleText;
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}
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}
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class LandwalkEffect extends RestrictionEffect {
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protected FilterLandPermanent filter;
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public LandwalkEffect(FilterLandPermanent filter, boolean withHintText) {
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super(Duration.WhileOnBattlefield);
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this.filter = filter;
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staticText = setText(withHintText);
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}
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public LandwalkEffect(final LandwalkEffect effect) {
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super(effect);
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this.filter = effect.filter.copy();
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}
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@Override
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public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) {
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if (game.getBattlefield().contains(filter, blocker.getControllerId(), 1, game)
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&& null == game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_LANDWALK, source, blocker.getControllerId(), game)) {
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switch (filter.getMessage()) {
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case "plains":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_PLAINSWALK, source, blocker.getControllerId(), game);
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case "island":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_ISLANDWALK, source, blocker.getControllerId(), game);
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case "swamp":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_SWAMPWALK, source, blocker.getControllerId(), game);
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case "mountain":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_MOUNTAINWALK, source, blocker.getControllerId(), game);
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case "forest":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_FORESTWALK, source, blocker.getControllerId(), game);
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default:
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return false;
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}
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}
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return true;
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return permanent.getId().equals(source.getSourceId());
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}
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@Override
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public LandwalkEffect copy() {
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return new LandwalkEffect(this);
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}
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private String setText(boolean withHintText) {
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// Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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StringBuilder sb = new StringBuilder();
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sb.append(filter.getMessage()).append("walk");
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if (withHintText) {
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sb.append(" <i>(This creature can't be blocked as long as defending player controls ");
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switch (filter.getMessage()) {
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case "swamp":
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sb.append("a Swamp");
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break;
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case "plains":
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sb.append("a Plains");
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break;
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case "mountain":
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sb.append("a Mountain");
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break;
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case "forest":
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sb.append("a Forest");
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break;
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case "island":
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sb.append("an Island");
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break;
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default:
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sb.append("a " + filter.getMessage());
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}
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sb.append(".)</i>");
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}
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return sb.toString();
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}
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}
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