forked from External/mage
79 lines
2.3 KiB
Java
79 lines
2.3 KiB
Java
package mage.cards.p;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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* @author North
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*/
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public final class ProperBurial extends CardImpl {
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public ProperBurial(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}");
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// Whenever a creature you control dies, you gain life equal to that creature's toughness.
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this.addAbility(new ProperBurialTriggeredAbility());
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}
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private ProperBurial(final ProperBurial card) {
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super(card);
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}
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@Override
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public ProperBurial copy() {
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return new ProperBurial(this);
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}
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}
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class ProperBurialTriggeredAbility extends TriggeredAbilityImpl {
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public ProperBurialTriggeredAbility() {
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super(Zone.BATTLEFIELD, null);
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}
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public ProperBurialTriggeredAbility(final ProperBurialTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public ProperBurialTriggeredAbility copy() {
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return new ProperBurialTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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ZoneChangeEvent zoneChangeEvent = (ZoneChangeEvent) event;
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if (zoneChangeEvent.isDiesEvent()) {
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Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
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if (permanent != null
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&& permanent.isControlledBy(this.getControllerId())
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&& permanent.isCreature()) {
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this.getEffects().clear();
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this.addEffect(new GainLifeEffect(permanent.getToughness().getValue()));
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever a creature you control dies, you gain life equal to that creature's toughness.";
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}
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}
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