foul-magics/Mage.Sets/src/mage/cards/p/PortInspector.java
2021-02-02 17:07:37 -05:00

77 lines
2.3 KiB
Java

package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.BecomesBlockedSourceTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public final class PortInspector extends CardImpl {
public PortInspector(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}");
this.subtype.add(SubType.HUMAN);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Whenever Port Inspector becomes blocked, you may look at defending player's hand.
this.addAbility(new BecomesBlockedSourceTriggeredAbility(
Zone.BATTLEFIELD, new LookAtDefendingPlayersHandEffect(), true, true));
}
private PortInspector(final PortInspector card) {
super(card);
}
@Override
public PortInspector copy() {
return new PortInspector(this);
}
}
class LookAtDefendingPlayersHandEffect extends OneShotEffect {
public LookAtDefendingPlayersHandEffect() {
super(Outcome.Benefit);
this.staticText = "look at defending player's hand";
}
public LookAtDefendingPlayersHandEffect(final LookAtDefendingPlayersHandEffect effect) {
super(effect);
}
@Override
public LookAtDefendingPlayersHandEffect copy() {
return new LookAtDefendingPlayersHandEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player defendingPlayer = game.getPlayer(targetPointer.getFirst(game, source));
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null
&& defendingPlayer != null) {
controller.lookAtCards(sourceObject != null
? sourceObject.getIdName() : null,
defendingPlayer.getHand(), game);
return true;
}
return false;
}
}