forked from External/mage
82 lines
2.6 KiB
Java
82 lines
2.6 KiB
Java
package mage.cards.p;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SuperType;
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import mage.constants.TargetController;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class PillarTombsOfAku extends CardImpl {
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public PillarTombsOfAku(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}{B}");
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this.addSuperType(SuperType.WORLD);
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// At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(
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new PillarTombsOfAkuEffect(),
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TargetController.ANY,
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false
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));
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}
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private PillarTombsOfAku(final PillarTombsOfAku card) {
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super(card);
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}
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@Override
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public PillarTombsOfAku copy() {
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return new PillarTombsOfAku(this);
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}
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}
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class PillarTombsOfAkuEffect extends OneShotEffect {
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public PillarTombsOfAkuEffect() {
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super(Outcome.Benefit);
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this.staticText = "that player may sacrifice a creature. If that "
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+ "player doesn't, they lose 5 life and you sacrifice {this}";
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}
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public PillarTombsOfAkuEffect(final PillarTombsOfAkuEffect effect) {
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super(effect);
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}
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@Override
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public PillarTombsOfAkuEffect copy() {
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return new PillarTombsOfAkuEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player activePlayer = game.getPlayer(game.getActivePlayerId());
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if (activePlayer == null) {
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return false;
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}
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if (activePlayer.chooseUse(Outcome.Sacrifice, "Sacrifice a creature?", source, game)) {
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Cost cost = new SacrificeTargetCost(new TargetControlledCreaturePermanent());
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if (cost.canPay(source, source, activePlayer.getId(), game)
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&& cost.pay(source, game, source, activePlayer.getId(), true)) {
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return true;
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}
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}
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activePlayer.loseLife(5, game, source, false);
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return new SacrificeSourceEffect().apply(game, source);
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}
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}
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