foul-magics/Mage.Sets/src/mage/cards/p/PillarTombsOfAku.java
2021-02-02 17:07:37 -05:00

82 lines
2.6 KiB
Java

package mage.cards.p;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class PillarTombsOfAku extends CardImpl {
public PillarTombsOfAku(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}{B}");
this.addSuperType(SuperType.WORLD);
// At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(
new PillarTombsOfAkuEffect(),
TargetController.ANY,
false
));
}
private PillarTombsOfAku(final PillarTombsOfAku card) {
super(card);
}
@Override
public PillarTombsOfAku copy() {
return new PillarTombsOfAku(this);
}
}
class PillarTombsOfAkuEffect extends OneShotEffect {
public PillarTombsOfAkuEffect() {
super(Outcome.Benefit);
this.staticText = "that player may sacrifice a creature. If that "
+ "player doesn't, they lose 5 life and you sacrifice {this}";
}
public PillarTombsOfAkuEffect(final PillarTombsOfAkuEffect effect) {
super(effect);
}
@Override
public PillarTombsOfAkuEffect copy() {
return new PillarTombsOfAkuEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player activePlayer = game.getPlayer(game.getActivePlayerId());
if (activePlayer == null) {
return false;
}
if (activePlayer.chooseUse(Outcome.Sacrifice, "Sacrifice a creature?", source, game)) {
Cost cost = new SacrificeTargetCost(new TargetControlledCreaturePermanent());
if (cost.canPay(source, source, activePlayer.getId(), game)
&& cost.pay(source, game, source, activePlayer.getId(), true)) {
return true;
}
}
activePlayer.loseLife(5, game, source, false);
return new SacrificeSourceEffect().apply(game, source);
}
}