forked from External/mage
84 lines
2.5 KiB
Java
84 lines
2.5 KiB
Java
package mage.cards.p;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetOpponent;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class PatientRebuilding extends CardImpl {
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public PatientRebuilding(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}{U}");
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// At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(
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new PatientRebuildingEffect(),
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TargetController.YOU,
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false
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);
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ability.addTarget(new TargetOpponent());
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this.addAbility(ability);
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}
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private PatientRebuilding(final PatientRebuilding card) {
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super(card);
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}
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@Override
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public PatientRebuilding copy() {
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return new PatientRebuilding(this);
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}
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}
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class PatientRebuildingEffect extends OneShotEffect {
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public PatientRebuildingEffect() {
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super(Outcome.DrawCard);
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this.staticText = "target opponent mills three cards, "
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+ "then you draw a card for each land card put into that graveyard this way";
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}
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public PatientRebuildingEffect(final PatientRebuildingEffect effect) {
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super(effect);
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}
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@Override
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public PatientRebuildingEffect copy() {
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return new PatientRebuildingEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null || player == null) {
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return false;
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}
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int numberOfLandCards = 0;
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Set<Card> movedCards = player.millCards(3, source, game).getCards(game);
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for (Card card : movedCards) {
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if (card.isLand()) {
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numberOfLandCards++;
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}
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}
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if (numberOfLandCards > 0) {
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return controller.drawCards(numberOfLandCards, source, game) > 0;
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}
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return true;
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}
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}
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