forked from External/mage
72 lines
2.7 KiB
Java
72 lines
2.7 KiB
Java
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package mage.cards.p;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.DiscardCardCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.CreateTokenCopySourceEffect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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/**
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*
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* The token will copy Pack Rat's two abilities. Its power and toughness will be
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* equal to the number of Rats you control (not the number of Rats you
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* controlled when the token entered the battlefield). It will also be able to
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* create copies of itself.
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*
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* The token won't copy counters on Pack Rat, nor will it copy other effects
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* that have changed Pack Rat's power, toughness, types, color, or so on.
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* Normally, this means the token will simply be a Pack Rat. But if any copy
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* effects have affected that Pack Rat, they're taken into account.
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*
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* If Pack Rat leaves the battlefield before its activated ability resolves, the
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* token will still enter the battlefield as a copy of Pack Rat, using Pack
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* Rat's copiable values from when it was last on the battlefield.
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*
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*
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* @author LevelX2
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*/
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public final class PackRat extends CardImpl {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("Rats you control");
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static {
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filter.add(SubType.RAT.getPredicate());
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}
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public PackRat(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}");
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this.subtype.add(SubType.RAT);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// Pack Rat's power and toughness are each equal to the number of Rats you control.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
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// {2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenCopySourceEffect(), new ManaCostsImpl("{2}{B}"));
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ability.addCost(new DiscardCardCost());
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this.addAbility(ability);
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}
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private PackRat(final PackRat card) {
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super(card);
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}
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@Override
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public PackRat copy() {
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return new PackRat(this);
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}
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}
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