foul-magics/Mage.Sets/src/mage/cards/s/SeedGuardian.java

73 lines
2.3 KiB
Java

package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesSourceTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.ReachAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.token.SeedGuardianToken;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public final class SeedGuardian extends CardImpl {
public SeedGuardian(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
this.subtype.add(SubType.ELEMENTAL);
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// Reach
this.addAbility(ReachAbility.getInstance());
// When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
this.addAbility(new DiesSourceTriggeredAbility(new SeedGuardianEffect(), false));
}
private SeedGuardian(final SeedGuardian card) {
super(card);
}
@Override
public SeedGuardian copy() {
return new SeedGuardian(this);
}
}
class SeedGuardianEffect extends OneShotEffect {
public SeedGuardianEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard";
}
private SeedGuardianEffect(final SeedGuardianEffect effect) {
super(effect);
}
@Override
public SeedGuardianEffect copy() {
return new SeedGuardianEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int creaturesInGraveyard = controller.getGraveyard().count(StaticFilters.FILTER_CARD_CREATURE, game);
return new CreateTokenEffect(new SeedGuardianToken(creaturesInGraveyard)).apply(game, source);
}
return false;
}
}