forked from External/mage
72 lines
2.4 KiB
Java
72 lines
2.4 KiB
Java
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package mage.cards.s;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.filter.common.FilterNonlandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.PlayerList;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.RandomUtil;
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/**
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*
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* @author nantuko
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*/
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public final class Scrambleverse extends CardImpl {
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public Scrambleverse(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{6}{R}{R}");
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// For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
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this.getSpellAbility().addEffect(new ScrambleverseEffect());
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}
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private Scrambleverse(final Scrambleverse card) {
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super(card);
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}
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@Override
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public Scrambleverse copy() {
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return new Scrambleverse(this);
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}
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}
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class ScrambleverseEffect extends OneShotEffect {
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public ScrambleverseEffect() {
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super(Outcome.Damage);
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staticText = "For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents";
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}
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private ScrambleverseEffect(final ScrambleverseEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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PlayerList players = game.getState().getPlayersInRange(source.getControllerId(), game);
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int count = players.size();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterNonlandPermanent(), source.getControllerId(), source, game)) {
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ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, true, players.get(RandomUtil.nextInt(count)));
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effect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(effect, source);
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permanent.untap(game);
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}
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return true;
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}
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@Override
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public ScrambleverseEffect copy() {
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return new ScrambleverseEffect(this);
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}
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}
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