forked from External/mage
Now adding BeginningPhases with all but Upkeep skipped. Previously upkeep steps were added during combat phase, which was incorrect. fix #12085
243 lines
No EOL
6 KiB
Java
243 lines
No EOL
6 KiB
Java
package mage.game.turn;
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import mage.abilities.Ability;
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import mage.constants.PhaseStep;
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import mage.constants.TurnPhase;
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import mage.game.Game;
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import mage.util.CardUtil;
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import mage.util.Copyable;
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import java.io.Serializable;
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import java.util.UUID;
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/**
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* Creates a signle turn modification for turn, phase or step
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* <p>
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* For one time usage only
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* For current turn only
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* <p>
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* If you need it in continuous effect then use ContinuousRuleModifyingEffectImpl
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* with game events like UNTAP_STEP (example: Sands of Time)
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* <p>
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* Supports:
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* - new turn controller
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* - turn: extra and skip
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* - phase: extra and skip
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* - step: extra and skip
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*
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* @author JayDi85
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*/
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public class TurnMod implements Serializable, Copyable<TurnMod> {
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private final UUID id;
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private final UUID playerId;
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private UUID newControllerId;
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private boolean extraTurn;
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private boolean skipTurn;
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private TurnPhase extraPhase;
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private TurnPhase skipPhase;
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private Step extraStep;
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private PhaseStep skipStep;
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private PhaseStep skipAllButExtraStep; // for extra phase skipping all but a specific step.
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private TurnPhase afterPhase;
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private PhaseStep afterStep;
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private boolean locked = false; // locked for modification, used for wrong code usage protection
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private String tag; // for inner usage like enable/disable mod in effects
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private String info; // for GUI usage like additional info in logs
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// Turn mod that should be applied after current turn mod
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// Implemented only for new controller turn mod
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private TurnMod subsequentTurnMod;
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private TurnMod(final TurnMod mod) {
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this.id = mod.id;
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this.playerId = mod.playerId;
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this.newControllerId = mod.newControllerId;
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this.extraTurn = mod.extraTurn;
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this.skipTurn = mod.skipTurn;
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this.extraPhase = mod.extraPhase;
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this.skipPhase = mod.skipPhase;
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if (mod.extraStep != null) {
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this.extraStep = mod.extraStep.copy();
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}
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this.skipStep = mod.skipStep;
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this.skipAllButExtraStep = mod.skipAllButExtraStep;
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this.afterPhase = mod.afterPhase;
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this.afterStep = mod.afterStep;
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if (mod.subsequentTurnMod != null) {
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this.subsequentTurnMod = mod.subsequentTurnMod.copy();
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}
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this.tag = mod.tag;
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this.info = mod.info;
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this.locked = mod.locked;
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}
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public TurnMod copy() {
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return new TurnMod(this);
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}
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public TurnMod(UUID playerId) {
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// TODO: delete
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this.id = UUID.randomUUID();
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this.playerId = playerId;
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}
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private void lock() {
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if (this.locked) {
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throw new IllegalStateException("Wrong code usage: you must use only one type of turn modification");
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}
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this.locked = true;
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}
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public TurnMod withSkipTurn() {
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this.skipTurn = true;
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lock();
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return this;
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}
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public TurnMod withExtraTurn() {
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this.extraTurn = true;
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lock();
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return this;
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}
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public TurnMod withNewController(UUID newControllerId) {
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return withNewController(newControllerId, null);
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}
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public TurnMod withNewController(UUID newControllerId, TurnMod nextSubsequentTurnMod) {
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this.newControllerId = newControllerId;
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this.subsequentTurnMod = nextSubsequentTurnMod;
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lock();
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return this;
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}
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public TurnMod withSkipPhase(TurnPhase skipPhase) {
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this.skipPhase = skipPhase;
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lock();
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return this;
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}
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public TurnMod withExtraPhase(TurnPhase extraPhase) {
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return withExtraPhase(extraPhase, null);
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}
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/**
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* Adds an extra step in a new extra phase after this one.
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* All steps that are not the right one are skipped in the extra phase.
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* e.g. [[Obeka, Splitter of Seconds]]
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*/
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public TurnMod withExtraStepInExtraPhase(PhaseStep extraStep, TurnPhase extraPhase) {
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this.extraPhase = extraPhase;
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this.skipAllButExtraStep = extraStep;
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lock();
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return this;
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}
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public TurnMod withExtraPhase(TurnPhase extraPhase, TurnPhase addAfterPhase) {
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this.extraPhase = extraPhase;
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this.afterPhase = addAfterPhase;
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lock();
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return this;
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}
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public TurnMod withSkipStep(PhaseStep skipStep) {
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this.skipStep = skipStep;
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lock();
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return this;
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}
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public TurnMod withExtraStep(Step extraStep) {
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return withExtraStep(extraStep, null);
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}
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public TurnMod withExtraStep(Step extraStep, PhaseStep addAfterStep) {
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this.extraStep = extraStep;
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this.afterStep = addAfterStep;
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lock();
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return this;
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}
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public TurnMod withTag(String tag) {
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this.tag = tag;
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return this;
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}
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public String getTag() {
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return tag;
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}
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public TurnMod withInfo(String info) {
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this.info = info;
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return this;
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}
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public String getInfo() {
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return info == null ? "" : info;
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}
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public UUID getPlayerId() {
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return playerId;
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}
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public boolean isExtraTurn() {
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return extraTurn;
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}
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public boolean isSkipTurn() {
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return skipTurn;
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}
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public TurnPhase getExtraPhase() {
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return extraPhase;
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}
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public Step getExtraStep() {
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return extraStep;
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}
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public TurnPhase getSkipPhase() {
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return skipPhase;
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}
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public PhaseStep getSkipAllButExtraStep() {
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return skipAllButExtraStep;
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}
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public PhaseStep getSkipStep() {
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return skipStep;
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}
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public TurnPhase getAfterPhase() {
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return afterPhase;
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}
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public PhaseStep getAfterStep() {
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return afterStep;
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}
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public UUID getNewControllerId() {
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return newControllerId;
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}
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public UUID getId() {
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return id;
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}
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public TurnMod getSubsequentTurnMod() {
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return subsequentTurnMod;
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}
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public boolean isLocked() {
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return locked;
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}
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private void addSourceAsInfo(Game game, Ability source) {
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this.info = CardUtil.getSourceLogName(game, source);
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}
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} |