forked from External/mage
165 lines
7.5 KiB
Java
165 lines
7.5 KiB
Java
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package mage.abilities;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import mage.MageObject;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.NumberOfTriggersEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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/**
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* @author BetaSteward_at_googlemail.com
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* <p>
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* This class uses ConcurrentHashMap to avoid ConcurrentModificationExceptions.
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* See ticket https://github.com/magefree/mage/issues/966 and
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* https://github.com/magefree/mage/issues/473
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*/
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public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbility> {
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private final Map<String, List<UUID>> sources = new HashMap<>();
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public TriggeredAbilities() {
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}
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public TriggeredAbilities(final TriggeredAbilities abilities) {
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for (Map.Entry<String, TriggeredAbility> entry : abilities.entrySet()) {
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this.put(entry.getKey(), entry.getValue().copy());
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}
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for (Map.Entry<String, List<UUID>> entry : abilities.sources.entrySet()) {
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sources.put(entry.getKey(), entry.getValue());
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}
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}
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public void checkStateTriggers(Game game) {
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for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext();) {
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TriggeredAbility ability = it.next();
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if (ability instanceof StateTriggeredAbility && ((StateTriggeredAbility) ability).canTrigger(game)) {
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checkTrigger(ability, null, game);
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}
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}
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}
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public void checkTriggers(GameEvent event, Game game) {
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for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext();) {
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TriggeredAbility ability = it.next();
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if (ability.checkEventType(event, game)) {
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checkTrigger(ability, event, game);
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}
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}
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}
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private void checkTrigger(TriggeredAbility ability, GameEvent event, Game game) {
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// for effects like when leaves battlefield or destroyed use ShortLKI to check if permanent was in the correct zone before (e.g. Oblivion Ring or Karmic Justice)
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MageObject object = game.getObject(ability.getSourceId());
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if (ability.isInUseableZone(game, object, event)) {
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if (event == null || !game.getContinuousEffects().preventedByRuleModification(event, ability, game, false)) {
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if (object != null) {
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boolean controllerSet = false;
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if (ability.getZone() != Zone.COMMAND && event != null
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&& event.getTargetId() != null // && event.getTargetId().equals(ability.getSourceId())
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&& ability.isLeavesTheBattlefieldTrigger()
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// && ((event.getType().equals(EventType.ZONE_CHANGE)
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// && ((ZoneChangeEvent) event).getFromZone().equals(Zone.BATTLEFIELD))
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// || event.getType().equals(EventType.DESTROYED_PERMANENT)
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// || event.getType().equals(EventType.SACRIFICED_PERMANENT))
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&& game.getLKI().get(Zone.BATTLEFIELD) != null && game.getLKI().get(Zone.BATTLEFIELD).containsKey(ability.getSourceId())) {
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// need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used
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Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1);
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if (permanent != null) {
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if (permanent.isFaceDown(game)
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&& !isGainedAbility(ability, permanent) // the face down creature got the ability from an effect => so it should work
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&& !ability.getWorksFaceDown()) { // the ability is declared to work also face down
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// Not all triggered abilities of face down creatures work if they are faced down
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return;
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}
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controllerSet = true;
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ability.setControllerId(permanent.getControllerId());
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}
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}
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if (!controllerSet) {
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if (object instanceof Permanent) {
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ability.setControllerId(((Permanent) object).getControllerId());
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} else if (object instanceof Spell) {
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// needed so that cast triggered abilities have to correct controller (e.g. Ulamog, the Infinite Gyre).
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ability.setControllerId(((Spell) object).getControllerId());
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}
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}
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}
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if (ability.checkTrigger(event, game)) {
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NumberOfTriggersEvent numberOfTriggersEvent = new NumberOfTriggersEvent(ability.getControllerId(), ability.getSourceId(), event);
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if (!game.replaceEvent(numberOfTriggersEvent)) {
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for (int i = 0; i < numberOfTriggersEvent.getAmount(); i++) {
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ability.trigger(game, ability.getControllerId());
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}
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}
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}
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}
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}
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}
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/**
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* Adds a by sourceId gained triggered ability
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*
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* @param ability - the gained ability
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* @param sourceId - the source that assigned the ability
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* @param attachedTo - the object that gained the ability
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*/
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public void add(TriggeredAbility ability, UUID sourceId, MageObject attachedTo) {
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if (sourceId == null) {
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add(ability, attachedTo);
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} else if (attachedTo == null) {
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this.put(ability.getId() + "_" + sourceId, ability);
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} else {
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this.add(ability, attachedTo);
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List<UUID> uuidList = new LinkedList<>();
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uuidList.add(sourceId);
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// if the object that gained the ability moves zone, also then the triggered ability must be removed
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uuidList.add(attachedTo.getId());
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sources.put(getKey(ability, attachedTo), uuidList);
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}
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}
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public void add(TriggeredAbility ability, MageObject attachedTo) {
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this.put(getKey(ability, attachedTo), ability);
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}
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private String getKey(TriggeredAbility ability, MageObject target) {
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String key = ability.getId() + "_";
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if (target != null) {
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key += target.getId();
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}
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return key;
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}
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public void removeAbilitiesOfSource(UUID sourceId) {
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keySet().removeIf(key -> key.endsWith(sourceId.toString()));
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}
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public void removeAllGainedAbilities() {
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this.keySet().removeAll(sources.keySet());
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sources.clear();
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}
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public boolean isGainedAbility(TriggeredAbility abilityToCheck, MageObject attachedTo) {
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return sources.containsKey(getKey(abilityToCheck, attachedTo));
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}
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public void removeAbilitiesOfNonExistingSources(Game game) {
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// e.g. Token that had triggered abilities
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entrySet().removeIf(entry -> game.getObject(entry.getValue().getSourceId()) == null
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&& game.getState().getDesignations().stream().noneMatch(designation -> designation.getId().equals(entry.getValue().getSourceId())));
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}
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public TriggeredAbilities copy() {
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return new TriggeredAbilities(this);
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}
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}
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