foul-magics/Mage/src/main/java/mage/game/command/planes/BantPlane.java
spjspj e932c139d9 Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls.  Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00

148 lines
6.9 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.condition.common.TargetHasCounterCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.ExaltedAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.constants.CostModificationType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.command.Plane;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import mage.util.CardUtil;
import mage.watchers.common.PlanarRollWatcher;
/**
*
* @author spjspj
*/
public class BantPlane extends Plane {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Creatures");
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("Green, White or Blue creatures");
static {
filter2.add(Predicates.or(new ColorPredicate(ObjectColor.GREEN), new ColorPredicate(ObjectColor.WHITE), new ColorPredicate(ObjectColor.BLUE)));
}
private static final String rule = "{this} has indestructible as long as it has a divinity counter on it";
public BantPlane() {
this.setName("Plane - Bant");
this.setExpansionSetCodeForImage("PCA");
// All creatures have exalted
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new GainAbilityAllEffect(new ExaltedAbility(), Duration.Custom, StaticFilters.FILTER_PERMANENT_CREATURE));
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature gains indestructible for as long as it has a divinity counter on it.
Effect chaosEffect = new ConditionalContinuousEffect(new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.Custom), new TargetHasCounterCondition(CounterType.DIVINITY), rule);
Target chaosTarget = new TargetCreaturePermanent(1, 1, filter2, false);
Effect chaosEffect2 = new AddCountersTargetEffect(CounterType.DIVINITY.createInstance());
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect2);
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<Target>();
chaosTargets.add(chaosTarget);
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class PlanarDieRollCostIncreasingEffect extends CostModificationEffectImpl {
private final UUID originalId;
PlanarDieRollCostIncreasingEffect(UUID originalId) {
super(Duration.EndOfGame, Outcome.Benefit, CostModificationType.INCREASE_COST);
this.originalId = originalId;
}
PlanarDieRollCostIncreasingEffect(final PlanarDieRollCostIncreasingEffect effect) {
super(effect);
this.originalId = effect.originalId;
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
Player activePlayer = game.getPlayer(game.getActivePlayerId());
if (activePlayer != null) {
PlanarRollWatcher watcher = (PlanarRollWatcher) game.getState().getWatchers().get(PlanarRollWatcher.class.getSimpleName());
int rolledCounter = 0;
if (watcher != null) {
rolledCounter = watcher.getNumberTimesPlanarDieRolled(activePlayer.getId());
}
CardUtil.increaseCost(abilityToModify, rolledCounter);
}
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
return abilityToModify.getOriginalId().equals(originalId);
}
@Override
public PlanarDieRollCostIncreasingEffect copy() {
return new PlanarDieRollCostIncreasingEffect(this);
}
}