foul-magics/Mage/src/main/java/mage/game/command/planes/TrailOfTheMageRingsPlane.java

130 lines
5.1 KiB
Java

package mage.game.command.planes;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect;
import mage.abilities.keyword.ReboundAbility;
import mage.cards.Card;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.common.FilterInstantOrSorceryCard;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.game.command.Plane;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInLibrary;
import mage.watchers.common.PlanarRollWatcher;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
/**
* @author spjspj
*/
public class TrailOfTheMageRingsPlane extends Plane {
private static final FilterCard filter = new FilterCard("creature spells");
static {
filter.add(CardType.CREATURE.getPredicate());
}
public TrailOfTheMageRingsPlane() {
this.setPlaneType(Planes.PLANE_TRAIL_OF_THE_MAGE_RINGS);
this.setExpansionSetCodeForImage("PCA");
// Instant and sorcery spells have rebound
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new TrailOfTheMageRingsReboundEffect());
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library
Effect chaosEffect = new SearchLibraryPutInHandEffect(new TargetCardInLibrary(0, 1, new FilterInstantOrSorceryCard()), true, true);
Target chaosTarget = null;
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<Target>();
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class TrailOfTheMageRingsReboundEffect extends ContinuousEffectImpl {
protected static final FilterCard filter = new FilterCard("Instant and sorcery spells");
static {
filter.add(Predicates.or(CardType.INSTANT.getPredicate(), CardType.SORCERY.getPredicate()));
}
public TrailOfTheMageRingsReboundEffect() {
super(Duration.Custom, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
staticText = "Instant and sorcery spells have rebound";
}
public TrailOfTheMageRingsReboundEffect(final TrailOfTheMageRingsReboundEffect effect) {
super(effect);
}
@Override
public TrailOfTheMageRingsReboundEffect copy() {
return new TrailOfTheMageRingsReboundEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null) {
return false;
}
if (!cPlane.getPlaneType().equals(Planes.PLANE_TRAIL_OF_THE_MAGE_RINGS)) {
return false;
}
for (UUID playerId : game.getPlayers().keySet()) {
Player player = game.getPlayer(playerId);
if (player != null) {
for (Card card : player.getHand().getCards(filter, game)) {
addReboundAbility(card, source, game);
}
for (Iterator<StackObject> iterator = game.getStack().iterator(); iterator.hasNext(); ) {
StackObject stackObject = iterator.next();
if (stackObject instanceof Spell && stackObject.isControlledBy(source.getControllerId())) {
Spell spell = (Spell) stackObject;
Card card = spell.getCard();
if (card != null) {
addReboundAbility(card, source, game);
}
}
}
}
}
return true;
}
private void addReboundAbility(Card card, Ability source, Game game) {
if (filter.match(card, game)) {
boolean found = card.getAbilities(game).containsClass(ReboundAbility.class);
if (!found) {
Ability ability = new ReboundAbility();
game.getState().addOtherAbility(card, ability);
}
}
}
}