forked from External/mage
136 lines
4.8 KiB
Java
136 lines
4.8 KiB
Java
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.List;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.RevealLibraryPutIntoHandEffect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.CostModificationType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.game.command.Plane;
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import mage.game.stack.Spell;
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import mage.target.Target;
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import mage.util.CardUtil;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class TurriIslandPlane extends Plane {
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public TurriIslandPlane() {
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this.setName("Plane - Turri Island");
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this.setExpansionSetCodeForImage("PCA");
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// Creature spells cost {2} less to cast.
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new TurriIslandEffect(2));
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this.getAbilities().add(ability);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
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Effect chaosEffect = new RevealLibraryPutIntoHandEffect(3, new FilterCreatureCard("creature cards"), Zone.GRAVEYARD);
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Target chaosTarget = null;
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List<Effect> chaosEffects = new ArrayList<Effect>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<Target>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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class TurriIslandEffect extends CostModificationEffectImpl {
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private static final FilterCard filter = new FilterCard("creature spells");
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static {
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filter.add(CardType.CREATURE.getPredicate());
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}
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private static final String rule = "Creature spells cost {2} less to cast";
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private int amount = 2;
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public TurriIslandEffect(int amount) {
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super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
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this.amount = 2;
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this.staticText = rule;
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}
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protected TurriIslandEffect(TurriIslandEffect effect) {
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super(effect);
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this.amount = effect.amount;
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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CardUtil.reduceCost(abilityToModify, this.amount);
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return true;
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}
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/**
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* Overwrite this in effect that inherits from this
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*
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* @param card
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* @param source
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* @param game
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* @return
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*/
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protected boolean selectedByRuntimeData(Card card, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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if (abilityToModify instanceof SpellAbility) {
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Plane cPlane = game.getState().getCurrentPlane();
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if (cPlane == null) {
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return false;
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}
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if (!cPlane.getName().equalsIgnoreCase("Plane - Turri Island")) {
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return false;
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}
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Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
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if (spell != null) {
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return filter.match(spell, game) && selectedByRuntimeData(spell, source, game);
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} else {
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// used at least for flashback ability because Flashback ability doesn't use stack
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Card sourceCard = game.getCard(abilityToModify.getSourceId());
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return sourceCard != null && filter.match(sourceCard, game) && selectedByRuntimeData(sourceCard, source, game);
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}
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}
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return false;
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}
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@Override
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public TurriIslandEffect copy() {
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return new TurriIslandEffect(this);
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}
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}
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