foul-magics/Mage/src/main/java/mage/game/command/planes/TurriIslandPlane.java
2020-02-04 16:21:48 -03:00

136 lines
4.8 KiB
Java

package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RevealLibraryPutIntoHandEffect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.CostModificationType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.command.Plane;
import mage.game.stack.Spell;
import mage.target.Target;
import mage.util.CardUtil;
import mage.watchers.common.PlanarRollWatcher;
/**
*
* @author spjspj
*/
public class TurriIslandPlane extends Plane {
public TurriIslandPlane() {
this.setName("Plane - Turri Island");
this.setExpansionSetCodeForImage("PCA");
// Creature spells cost {2} less to cast.
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new TurriIslandEffect(2));
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Effect chaosEffect = new RevealLibraryPutIntoHandEffect(3, new FilterCreatureCard("creature cards"), Zone.GRAVEYARD);
Target chaosTarget = null;
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<Target>();
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class TurriIslandEffect extends CostModificationEffectImpl {
private static final FilterCard filter = new FilterCard("creature spells");
static {
filter.add(CardType.CREATURE.getPredicate());
}
private static final String rule = "Creature spells cost {2} less to cast";
private int amount = 2;
public TurriIslandEffect(int amount) {
super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.amount = 2;
this.staticText = rule;
}
protected TurriIslandEffect(TurriIslandEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
CardUtil.reduceCost(abilityToModify, this.amount);
return true;
}
/**
* Overwrite this in effect that inherits from this
*
* @param card
* @param source
* @param game
* @return
*/
protected boolean selectedByRuntimeData(Card card, Ability source, Game game) {
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
if (abilityToModify instanceof SpellAbility) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null) {
return false;
}
if (!cPlane.getName().equalsIgnoreCase("Plane - Turri Island")) {
return false;
}
Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
if (spell != null) {
return filter.match(spell, game) && selectedByRuntimeData(spell, source, game);
} else {
// used at least for flashback ability because Flashback ability doesn't use stack
Card sourceCard = game.getCard(abilityToModify.getSourceId());
return sourceCard != null && filter.match(sourceCard, game) && selectedByRuntimeData(sourceCard, source, game);
}
}
return false;
}
@Override
public TurriIslandEffect copy() {
return new TurriIslandEffect(this);
}
}