forked from External/mage
This is a massive change. I’ve refrained from unrelated refactoring when possible but there are still a lot of changes here.
155 lines
6.6 KiB
Java
155 lines
6.6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.darkascension;
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import java.util.ArrayList;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.OnEventTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.keyword.ChangelingAbility;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.Predicate;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author North
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*/
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public class CallToTheKindred extends CardImpl {
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public CallToTheKindred(UUID ownerId) {
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super(ownerId, 30, "Call to the Kindred", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}");
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this.expansionSetCode = "DKA";
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this.subtype.add("Aura");
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
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// At the beginning of your upkeep, you may look at the top five cards of your library.
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// If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield,
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// then you put the rest of those cards on the bottom of your library in any order.
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this.addAbility(new OnEventTriggeredAbility(GameEvent.EventType.UPKEEP_STEP_PRE, "beginning of your upkeep", new CallToTheKindredEffect(), true));
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}
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public CallToTheKindred(final CallToTheKindred card) {
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super(card);
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}
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@Override
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public CallToTheKindred copy() {
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return new CallToTheKindred(this);
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}
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}
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class CallToTheKindredEffect extends OneShotEffect {
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public CallToTheKindredEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order";
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}
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public CallToTheKindredEffect(final CallToTheKindredEffect effect) {
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super(effect);
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}
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@Override
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public CallToTheKindredEffect copy() {
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return new CallToTheKindredEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent enchantment = game.getPermanent(source.getSourceId());
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if (enchantment == null || controller == null || enchantment.getAttachedTo() == null) {
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return false;
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}
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Permanent creature = game.getPermanent(enchantment.getAttachedTo());
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if (creature == null) {
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return false;
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}
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Cards cards = new CardsImpl();
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cards.addAll(controller.getLibrary().getTopCards(game, 5));
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controller.lookAtCards(enchantment.getIdName(), cards, game);
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FilterCreatureCard filter = new FilterCreatureCard();
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if (!creature.getAbilities().contains(ChangelingAbility.getInstance())) {
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StringBuilder sb = new StringBuilder("creature card with at least one subtype from: ");
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ArrayList<Predicate<MageObject>> subtypes = new ArrayList<>();
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for (String subtype : creature.getSubtype(game)) {
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subtypes.add(new SubtypePredicate(subtype));
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sb.append(subtype).append(", ");
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}
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filter.add(Predicates.or(subtypes));
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sb.delete(sb.length() - 2, sb.length());
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filter.setMessage(sb.toString());
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} else {
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filter.setMessage("creature card that shares a creature type with enchanted creature");
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}
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if (cards.count(filter, game) > 0 && controller.chooseUse(Outcome.DrawCard, "Do you wish to put a creature card onto the battlefield?", source, game)) {
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TargetCard target = new TargetCard(Zone.LIBRARY, filter);
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if (controller.choose(Outcome.PutCreatureInPlay, cards, target, game)) {
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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cards.remove(card);
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controller.moveCards(card, Zone.BATTLEFIELD, source, game);
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}
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}
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}
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controller.putCardsOnBottomOfLibrary(cards, game, source, true);
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return true;
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}
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}
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