foul-magics/Mage.Server/src/main/java/mage/server/ChatSession.java

169 lines
6.3 KiB
Java

package mage.server;
import mage.game.Game;
import mage.interfaces.callback.ClientCallback;
import mage.interfaces.callback.ClientCallbackMethod;
import mage.server.managers.ManagerFactory;
import mage.view.ChatMessage;
import mage.view.ChatMessage.MessageColor;
import mage.view.ChatMessage.MessageType;
import mage.view.ChatMessage.SoundToPlay;
import org.apache.log4j.Logger;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* @author BetaSteward_at_googlemail.com, JayDi85
*/
public class ChatSession {
private static final Logger logger = Logger.getLogger(ChatSession.class);
private final ManagerFactory managerFactory;
private final ReadWriteLock lock = new ReentrantReadWriteLock(); // TODO: no needs due ConcurrentHashMap usage?
private final ConcurrentMap<UUID, String> users = new ConcurrentHashMap<>(); // active users
private final Set<UUID> usersHistory = new HashSet<>(); // all users that was here (need for system messages like connection problem)
private final UUID chatId;
private final Date createTime;
private final String info;
public ChatSession(ManagerFactory managerFactory, String info) {
this.managerFactory = managerFactory;
this.chatId = UUID.randomUUID();
this.createTime = new Date();
this.info = info;
}
public void join(UUID userId) {
managerFactory.userManager().getUser(userId).ifPresent(user -> {
if (!users.containsKey(userId)) {
String userName = user.getName();
final Lock w = lock.writeLock();
w.lock();
try {
users.put(userId, userName);
usersHistory.add(userId);
} finally {
w.unlock();
}
broadcast(null, userName + " has joined", MessageColor.BLUE, true, null, MessageType.STATUS, null);
}
});
}
public void disconnectUser(UUID userId, DisconnectReason reason) {
// user will reconnect to all chats, so no needs to keep it
// if you kill session then kill all chats too
try {
String userName = users.getOrDefault(userId, null);
if (userName == null) {
return;
}
// remove from chat
final Lock w = lock.writeLock();
w.lock();
try {
users.remove(userId);
} finally {
w.unlock();
}
logger.debug(userName + " (" + reason + ')' + " removed from chatId " + chatId);
// inform other users about disconnect (lobby, system tab)
if (!reason.messageForUser.isEmpty()) {
broadcast(null, userName + reason.messageForUser, MessageColor.BLUE, true, null, MessageType.STATUS, null);
}
} catch (Exception e) {
logger.fatal("Chat: disconnecting user catch error: " + e, e);
}
}
public void broadcastInfoToUser(User toUser, String message) {
if (users.containsKey(toUser.getId())) {
toUser.fireCallback(new ClientCallback(ClientCallbackMethod.CHATMESSAGE, chatId,
new ChatMessage(null, message, new Date(), null, MessageColor.BLUE, MessageType.USER_INFO, null)));
}
}
public boolean broadcastWhisperToUser(User fromUser, User toUser, String message) {
if (users.containsKey(toUser.getId())) {
toUser.fireCallback(new ClientCallback(ClientCallbackMethod.CHATMESSAGE, chatId,
new ChatMessage(fromUser.getName(), message, new Date(), null, MessageColor.YELLOW, MessageType.WHISPER_FROM, SoundToPlay.PlayerWhispered)));
if (users.containsKey(fromUser.getId())) {
fromUser.fireCallback(new ClientCallback(ClientCallbackMethod.CHATMESSAGE, chatId,
new ChatMessage(toUser.getName(), message, new Date(), null, MessageColor.YELLOW, MessageType.WHISPER_TO, null)));
return true;
}
}
return false;
}
public void broadcast(String userName, String message, MessageColor color, boolean withTime, Game game, MessageType messageType, SoundToPlay soundToPlay) {
// TODO: is it called by single thread for all users?
// TODO: is it freeze on someone's connection fail/freeze?
// TODO: is it freeze on someone's connection fail/freeze with play multiple games/chats/lobby?
// TODO: send messages in another thread?!
if (!message.isEmpty()) {
Set<UUID> clientsToRemove = new HashSet<>();
ClientCallback clientCallback = new ClientCallback(ClientCallbackMethod.CHATMESSAGE, chatId,
new ChatMessage(userName, message, (withTime ? new Date() : null), game, color, messageType, soundToPlay));
List<UUID> chatUserIds = new ArrayList<>();
final Lock r = lock.readLock();
r.lock();
try {
chatUserIds.addAll(users.keySet());
} finally {
r.unlock();
}
for (UUID userId : chatUserIds) {
Optional<User> user = managerFactory.userManager().getUser(userId);
if (user.isPresent()) {
user.get().fireCallback(clientCallback);
} else {
clientsToRemove.add(userId);
}
}
if (!clientsToRemove.isEmpty()) {
final Lock w = lock.writeLock();
w.lock();
try {
users.keySet().removeAll(clientsToRemove);
} finally {
w.unlock();
}
}
}
}
/**
* @return the chatId
*/
public UUID getChatId() {
return chatId;
}
public boolean hasUser(UUID userId, boolean useHistory) {
return useHistory ? usersHistory.contains(userId) : users.containsKey(userId);
}
public ConcurrentMap<UUID, String> getUsers() {
return users;
}
public Date getCreateTime() {
return createTime;
}
public String getInfo() {
return info;
}
}