Magic Another Game Engine, tainted
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2015-06-21 18:52:43 -07:00
Mage Merge origin/master 2015-06-21 23:50:38 +02:00
Mage.Client * Reworked handling of revealed and look at windows. Windows can stay open now and moved to a position and stay there. 2015-06-21 23:49:16 +02:00
Mage.Common * XMage Release 1.4.1v3 2015-06-20 13:14:06 +02:00
Mage.Plugins Update to release 1.4.1. 2015-06-14 02:43:16 +02:00
Mage.Server * Reworked handling of revealed and look at windows. Windows can stay open now and moved to a position and stay there. 2015-06-21 23:49:16 +02:00
Mage.Server.Console Update to release 1.4.1. 2015-06-14 02:43:16 +02:00
Mage.Server.Plugins Fixed a bug that existing continuous effects were not applied before state based effects were checked. 2015-06-20 01:07:35 +02:00
Mage.Sets * Carrion Call - Fixed that the created tokens had no infect. 2015-06-21 23:56:42 +02:00
Mage.Stats Update to release 1.4.1. 2015-06-14 02:43:16 +02:00
Mage.Tests * Zur's Weirding - Fixed that the player hand cards were not revealed. 2015-06-21 23:50:03 +02:00
Mage.Updater Update to release 1.4.1. 2015-06-14 02:43:16 +02:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils [ORI] Updated mtg-cards-data.txt (90 cards). 2015-06-20 19:59:12 +02:00
.gitignore Refactored a lot of the artifact/enchantment destruction. Using common filter types to reduce code duplication. 2015-06-05 12:05:51 -04:00
pom.xml Update to release 1.4.1. 2015-06-14 02:43:16 +02:00
readme.md Update readme.md 2015-06-21 18:52:43 -07:00

Fork of xmage for chaos cube implementation.

a chaos booster draft is one where a pack pool is created with random packs and randomly distributed. you draft with those. Typically you use 24 different sets, so the decks are super weird.