foul-magics/Mage/src/main/java/mage/abilities/keyword/EmbalmAbility.java
Evan Kranzler 8617bc128e
Fixing issues with Changelings and general problems with creature types (ready to merge) (#7098)
* updated Changelings to use setIsAllCreatureTypes

* updated Dr Julius Jumblemorph and Mistform Ultimus to not use changeling

* added test for Mistform Ultimus

* updated effects which give all creature types to controlled creatures

* updated effects which give all creature types to targeted creatures

* Update LoseAllCreatureTypesTargetEffect.java

* updated effects which give all creature types to attached creatures

* Update EgoErasure.java

* added another test for changelings

* updated two tokens I left out before

* updated hasSubtype

* updated shareCreatureTypes

* fixed an incorrect test

* cleaned up some cards which check for shared creature types

* added new changeling test

* fixed issue with shareCreatureTypes

* fixed a text issue

* added new tests for subtype effects

* various individual card fixes and cleanups

* fixed and updated various effects

* many more fixes

* a few more fixes

* added test for One with the Stars

* added changeling verify test

* updated effects which add additional subtypes

* more miscellaneous fixes

* added additional test

* some fixes for card type checks

* updated methods for adding types to make it easier to avoid duplicates and illegal additions

* small test update

* fixed a recursive loop issue

* fixed another error

* fixed it for real this time

* streamlined type removal process

* streamlined subtype set generation
2020-10-30 22:32:59 -04:00

98 lines
3.1 KiB
Java

package mage.abilities.keyword;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.ExileSourceFromGraveCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.token.EmptyToken;
import mage.players.Player;
import mage.util.CardUtil;
/**
* @author LevelX2
*/
public class EmbalmAbility extends ActivatedAbilityImpl {
private String rule;
public EmbalmAbility(Cost cost, Card card) {
super(Zone.GRAVEYARD, new EmbalmEffect(), cost);
addCost(new ExileSourceFromGraveCost());
this.rule = setRule(cost, card);
this.timing = TimingRule.SORCERY;
setRule(cost, card);
}
public EmbalmAbility(final EmbalmAbility ability) {
super(ability);
this.rule = ability.rule;
}
@Override
public EmbalmAbility copy() {
return new EmbalmAbility(this);
}
@Override
public String getRule() {
return rule;
}
private String setRule(Cost cost, Card card) {
StringBuilder sb = new StringBuilder("Embalm ").append(cost.getText());
sb.append(" <i>(").append(cost.getText());
sb.append(", Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie ");
for (SubType subtype : card.getSubtype(null)) {
sb.append(subtype).append(" ");
}
sb.append(" with no mana cost. Embalm only as a sorcery.)</i>");
return sb.toString();
}
}
class EmbalmEffect extends OneShotEffect {
public EmbalmEffect() {
super(Outcome.PutCreatureInPlay);
}
public EmbalmEffect(final EmbalmEffect effect) {
super(effect);
}
@Override
public EmbalmEffect copy() {
return new EmbalmEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
if (card == null) {
return false;
}
Player controller = game.getPlayer(card.getOwnerId());
if (controller == null) {
return false;
}
EmptyToken token = new EmptyToken();
CardUtil.copyTo(token).from(card); // needed so that entersBattlefied triggered abilities see the attributes (e.g. Master Biomancer)
token.getColor(game).setColor(ObjectColor.WHITE);
token.addSubType(game, SubType.ZOMBIE);
token.getManaCost().clear();
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EMBALMED_CREATURE, token.getId(), source.getSourceId(), controller.getId()));
token.putOntoBattlefield(1, game, source.getSourceId(), controller.getId(), false, false, null);
// Probably it makes sense to remove also the Embalm ability (it's not shown on the token cards).
// Also it can never get active or? But it's not mentioned in the reminder text.
return true;
}
}