forked from External/mage
* updated Changelings to use setIsAllCreatureTypes * updated Dr Julius Jumblemorph and Mistform Ultimus to not use changeling * added test for Mistform Ultimus * updated effects which give all creature types to controlled creatures * updated effects which give all creature types to targeted creatures * Update LoseAllCreatureTypesTargetEffect.java * updated effects which give all creature types to attached creatures * Update EgoErasure.java * added another test for changelings * updated two tokens I left out before * updated hasSubtype * updated shareCreatureTypes * fixed an incorrect test * cleaned up some cards which check for shared creature types * added new changeling test * fixed issue with shareCreatureTypes * fixed a text issue * added new tests for subtype effects * various individual card fixes and cleanups * fixed and updated various effects * many more fixes * a few more fixes * added test for One with the Stars * added changeling verify test * updated effects which add additional subtypes * more miscellaneous fixes * added additional test * some fixes for card type checks * updated methods for adding types to make it easier to avoid duplicates and illegal additions * small test update * fixed a recursive loop issue * fixed another error * fixed it for real this time * streamlined type removal process * streamlined subtype set generation
98 lines
3.1 KiB
Java
98 lines
3.1 KiB
Java
package mage.abilities.keyword;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.ExileSourceFromGraveCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.TimingRule;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.token.EmptyToken;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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* @author LevelX2
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*/
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public class EmbalmAbility extends ActivatedAbilityImpl {
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private String rule;
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public EmbalmAbility(Cost cost, Card card) {
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super(Zone.GRAVEYARD, new EmbalmEffect(), cost);
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addCost(new ExileSourceFromGraveCost());
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this.rule = setRule(cost, card);
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this.timing = TimingRule.SORCERY;
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setRule(cost, card);
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}
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public EmbalmAbility(final EmbalmAbility ability) {
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super(ability);
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this.rule = ability.rule;
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}
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@Override
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public EmbalmAbility copy() {
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return new EmbalmAbility(this);
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}
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@Override
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public String getRule() {
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return rule;
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}
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private String setRule(Cost cost, Card card) {
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StringBuilder sb = new StringBuilder("Embalm ").append(cost.getText());
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sb.append(" <i>(").append(cost.getText());
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sb.append(", Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie ");
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for (SubType subtype : card.getSubtype(null)) {
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sb.append(subtype).append(" ");
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}
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sb.append(" with no mana cost. Embalm only as a sorcery.)</i>");
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return sb.toString();
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}
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}
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class EmbalmEffect extends OneShotEffect {
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public EmbalmEffect() {
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super(Outcome.PutCreatureInPlay);
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}
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public EmbalmEffect(final EmbalmEffect effect) {
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super(effect);
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}
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@Override
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public EmbalmEffect copy() {
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return new EmbalmEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card card = game.getCard(source.getSourceId());
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if (card == null) {
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return false;
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}
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Player controller = game.getPlayer(card.getOwnerId());
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if (controller == null) {
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return false;
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}
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EmptyToken token = new EmptyToken();
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CardUtil.copyTo(token).from(card); // needed so that entersBattlefied triggered abilities see the attributes (e.g. Master Biomancer)
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token.getColor(game).setColor(ObjectColor.WHITE);
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token.addSubType(game, SubType.ZOMBIE);
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token.getManaCost().clear();
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EMBALMED_CREATURE, token.getId(), source.getSourceId(), controller.getId()));
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token.putOntoBattlefield(1, game, source.getSourceId(), controller.getId(), false, false, null);
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// Probably it makes sense to remove also the Embalm ability (it's not shown on the token cards).
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// Also it can never get active or? But it's not mentioned in the reminder text.
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return true;
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}
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}
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