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83f7ae377a
foul-magics
/
Mage
/
src
/
main
/
java
/
mage
/
abilities
/
effects
History
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Oleg Agafonov
83f7ae377a
Refactored restore state code, added additional error check for mana undo param;
2020-08-06 22:17:37 +04:00
..
common
Refactored restore state code, added additional error check for mana undo param;
2020-08-06 22:17:37 +04:00
keyword
* Some target pointer changes and code clean up.
2020-07-26 00:16:14 +02:00
mana
* Added getProducableManaTypes method for mana effects to handle Squandered Resources or Reflecting Pool like abilities.
2020-08-02 10:51:22 +02:00
ApplyCountersEffect.java
* Transform abilities - fixed duplicated triggered abilities from transformed permanents;
2020-07-30 12:13:32 +04:00
AsThoughEffect.java
AsThoughEffectImpl.java
* Some rework/clean up of the PlayFromNotOwnHandZone effects (
fixes
#6580
). Some added tests.
2020-06-18 01:19:23 +02:00
AsThoughManaEffect.java
AsTurnedFaceUpEffect.java
AuraReplacementEffect.java
* Fixed some corner cases for Worl Enchantment State-Based actions (704.5k).
2020-07-18 12:23:19 +02:00
CastCardFromGraveyardThenExileItEffect.java
* Some target pointer changes and code clean up.
2020-07-26 00:16:14 +02:00
ContinuousEffect.java
- Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
2020-06-10 22:28:23 +02:00
ContinuousEffectImpl.java
Reworked and improved special mana payment abilities (convoke, delve, assist, improvise):
2020-06-19 13:09:45 +04:00
ContinuousEffects.java
Refactor: removed redundant temporary effects list (
#6693
,
#6618
)
2020-06-24 21:11:49 +04:00
ContinuousEffectsList.java
Little improves for tests
2020-06-26 18:58:13 +04:00
ContinuousRuleModifyingEffect.java
ContinuousRuleModifyingEffectImpl.java
CostModificationEffect.java
CreateTokenCopySourceEffect.java
Effect.java
EffectImpl.java
Effects.java
* Fixed a problem where for copies of cards/permanent the included spell ability was not correctly copied and the copied card had the spell ability twice. That could cause in some rare cases problems with spell ids of copies (this
fixes
#6824
) or did allow on the other side some unproper handling of things (Animate Dead).
2020-07-14 21:28:45 +02:00
EntersBattlefieldEffect.java
EquipEffect.java
GainAbilitySpellsEffect.java
Ability refactor: new code to search abilities in cards and permanents;
2020-05-28 22:34:27 +04:00
OneShotEffect.java
PayCostToAttackBlockEffect.java
PayCostToAttackBlockEffectImpl.java
PhantomPreventionEffect.java
PlaneswalkerRedirectionEffect.java
PreventDamageAndRemoveCountersEffect.java
Update *.sh and *.java files to use Unix line endings
2020-07-09 13:07:26 -04:00
PreventionEffect.java
PreventionEffectData.java
PreventionEffectImpl.java
RedirectionEffect.java
ReplacementEffect.java
ReplacementEffectImpl.java
RequirementEffect.java
RestrictionEffect.java
RestrictionUntapNotMoreThanEffect.java
SearchEffect.java
SpliceCardEffect.java
SpliceCardEffectImpl.java
WhileConditionContinuousEffect.java