foul-magics/Mage.Sets/src/mage/cards/b/BalanWanderingKnight.java
2017-08-07 22:38:42 +02:00

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedMultipleSourceCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author Saga
*/
public class BalanWanderingKnight extends CardImpl {
private static final String rule = "{this} has double strike as long as two or more Equipment are attached to it.";
public BalanWanderingKnight(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}{W}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.CAT, SubType.KNIGHT);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// First Strike
this.addAbility(FirstStrikeAbility.getInstance());
// Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(DoubleStrikeAbility.getInstance()), EquippedMultipleSourceCondition.instance, rule);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
// {1}{W}: Attach all Equipment you control to Balan.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BalanWanderingKnightEffect(), new ManaCostsImpl("{1}{W}")));
}
public BalanWanderingKnight(final BalanWanderingKnight card) {
super(card);
}
@Override
public BalanWanderingKnight copy() {
return new BalanWanderingKnight(this);
}
static class BalanWanderingKnightEffect extends OneShotEffect {
public BalanWanderingKnightEffect() {
super(Outcome.Benefit);
this.staticText = "Attach all Equipment you control to {this}.";
}
public BalanWanderingKnightEffect(final BalanWanderingKnightEffect effect) {
super(effect);
}
@Override
public BalanWanderingKnightEffect copy() {
return new BalanWanderingKnightEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent balan = game.getPermanent(source.getSourceId());
if (balan != null) {
FilterPermanent filter = new FilterPermanent();
filter.add(new SubtypePredicate(SubType.EQUIPMENT));
for (Permanent equipment : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(),game)) {
if (equipment != null) {
//If an Equipment cant equip, it isnt attached, and it doesnt become unattached (if its attached to a creature).
if (!balan.cantBeAttachedBy(equipment, game)) {
balan.addAttachment(equipment.getId(), game);
}
}
}
return true;
}
return false;
}
}
}