forked from External/mage
120 lines
4.5 KiB
Java
120 lines
4.5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.token.SoldierToken;
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import mage.players.Player;
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/**
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* @author nantuko
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*/
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public class TimelyReinforcements extends CardImpl<TimelyReinforcements> {
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public TimelyReinforcements(UUID ownerId) {
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super(ownerId, 40, "Timely Reinforcements", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{W}");
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this.expansionSetCode = "M12";
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this.color.setWhite(true);
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// If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
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this.getSpellAbility().addEffect(new TimelyReinforcementsEffect());
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}
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public TimelyReinforcements(final TimelyReinforcements card) {
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super(card);
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}
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@Override
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public TimelyReinforcements copy() {
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return new TimelyReinforcements(this);
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}
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}
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class TimelyReinforcementsEffect extends OneShotEffect<TimelyReinforcementsEffect> {
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public TimelyReinforcementsEffect() {
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super(Constants.Outcome.Benefit);
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staticText = "If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield";
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}
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public TimelyReinforcementsEffect(TimelyReinforcementsEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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boolean lessCreatures = false;
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boolean lessLife = false;
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FilterPermanent filter= new FilterCreaturePermanent();
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int count = game.getBattlefield().countAll(filter, controller.getId());
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for (UUID uuid : game.getOpponents(controller.getId())) {
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Player opponent = game.getPlayer(uuid);
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if (opponent != null) {
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if (opponent.getLife() > controller.getLife()) {
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lessLife = true;
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}
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if (game.getBattlefield().countAll(filter, uuid) > count) {
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lessCreatures = true;
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}
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}
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if ( lessLife && lessCreatures) { // no need to search further
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break;
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}
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}
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if (lessLife) {
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controller.gainLife(6, game);
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}
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if (lessCreatures) {
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Effect effect = new CreateTokenEffect(new SoldierToken(), 3);
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effect.apply(game, source);
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}
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return true;
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}
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return false;
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}
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@Override
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public TimelyReinforcementsEffect copy() {
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return new TimelyReinforcementsEffect(this);
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}
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}
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