forked from External/mage
* add types and subtypes * add startingDefense attribute * [MOM] Implement Invasion of Ravnica / Guildpact Paragon * fix two small errors * refactor various instances of "any target" * fully implement defense counters * battles can now be attacked * [MOM] Implement Invasion of Dominaria / Serra Faithkeeper * [MOM] Implement Invasion of Innistrad / Deluge of the Dead * [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship * [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs * [MOM] Implement Invasion of Karsus / Refraction Elemental * [MOM] Implement Invasion of Tolvada / The Broken Sky * simplify battle info ability * fix verify failure * some more fixes for attacking battles * [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree * [MOM] Implement Invasion of Lorwyn / Winnowing Forces * [MOM] Implement Invasion of Moag / Bloomwielder Dryads * [MOM] Implement Invasion of Shandalar / Leyline Surge * [MOM] Implement Invasion of Belenon / Belenon War Anthem * [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn * [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring * [MOM] Implement Marshal of Zhalfir * [MOM] Implement Sunfall * implement protectors for sieges * partially implement siege defeated trigger * fix verify failure * some updates to blocking * [MOM] Implement Invasion of Mercadia / Kyren Flamewright * [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering * [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir * [MOM] Implement Invasion of Xerex / Vertex Paladin * add initial battle test * fix verify failure * [MOM] Implement Invasion of Amonkhet / Lazotep Convert * [MOM] update spoiler * update how protectors are chosen * update text * battles can't block * add control change test * rename battle test for duel * add multiplayer test * [MOM] Implement Invasion of Alara / Awaken the Maelstrom * [MOM] Implement Invasion of Eldraine * [MOM] Implement Invasion of Ergamon / Truga Cliffhanger * [MOM] Implement Invasion of Ixalan / Belligerent Regisaur * battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway) * add TODO * add ignore for randomly failing test * a few small fixes * add defense to MtgJsonCard (unused like loyalty) * implement ProtectorIdPredicate * small fixes
36 lines
723 B
Java
36 lines
723 B
Java
package mage.constants;
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import mage.abilities.keyword.BestowAbility;
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import mage.cards.Card;
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import mage.game.Game;
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/**
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*
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* @author LevelX2
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*/
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public enum SpellAbilityCastMode {
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NORMAL("Normal"),
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MADNESS("Madness"),
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FLASHBACK("Flashback"),
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BESTOW("Bestow"),
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TRANSFORMED("Transformed");
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private final String text;
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SpellAbilityCastMode(String text) {
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this.text = text;
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}
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@Override
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public String toString() {
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return text;
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}
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public Card getTypeModifiedCardObjectCopy(Card card, Game game) {
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Card cardCopy = card.copy();
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if (this.equals(BESTOW)) {
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BestowAbility.becomeAura(cardCopy);
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}
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return cardCopy;
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}
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}
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