forked from External/mage
85 lines
3.1 KiB
Java
85 lines
3.1 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.remote.interfaces;
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import java.util.Set;
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import java.util.UUID;
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import mage.cards.decks.DeckCardLists;
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import mage.constants.ManaType;
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import mage.constants.PlayerAction;
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import mage.view.DraftPickView;
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/**
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* @author noxx
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*/
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public interface GamePlay {
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boolean startMatch(UUID roomId, UUID tableId);
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boolean watchGame(UUID gameId);
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boolean stopWatching(UUID gameId);
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boolean sendPlayerUUID(UUID gameId, UUID data);
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boolean sendPlayerBoolean(UUID gameId, boolean data);
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boolean sendPlayerInteger(UUID gameId, int data);
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boolean sendPlayerString(UUID gameId, String data);
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boolean sendPlayerManaType(UUID gameId, UUID playerId, ManaType data);
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boolean quitMatch(UUID gameId);
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boolean quitTournament(UUID tournamentId);
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boolean quitDraft(UUID draftId);
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boolean submitDeck(UUID tableId, DeckCardLists deck);
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boolean updateDeck(UUID tableId, DeckCardLists deck);
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DraftPickView sendCardPick(UUID draftId, UUID cardId, Set<UUID> hiddenCards);
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DraftPickView sendCardMark(UUID draftId, UUID cardId);
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/**
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* magenoxx:
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* it should be done separately as sendPlayer* methods calls are injected into the game flow
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* - this is similar to concedeGame method
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*
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* This method sends player actions for a game
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* priority handling, undo
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*
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* @param passPriorityAction
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* @param gameId
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* @return
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*/
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boolean sendPlayerAction(PlayerAction passPriorityAction, UUID gameId, Object Data);
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}
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