foul-magics/Mage/src/main/java/mage/abilities/common/DealsDamageGainLifeSourceTriggeredAbility.java
Evan Kranzler 5390963d38
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
2021-02-22 17:11:24 -05:00

86 lines
2.3 KiB
Java

package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class DealsDamageGainLifeSourceTriggeredAbility extends TriggeredAbilityImpl {
public DealsDamageGainLifeSourceTriggeredAbility() {
super(Zone.BATTLEFIELD, new GainThatMuchLifeEffect(), false);
}
public DealsDamageGainLifeSourceTriggeredAbility(final DealsDamageGainLifeSourceTriggeredAbility ability) {
super(ability);
}
@Override
public DealsDamageGainLifeSourceTriggeredAbility copy() {
return new DealsDamageGainLifeSourceTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT
|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getSourceId().equals(this.getSourceId())) {
for (Effect effect : this.getEffects()) {
effect.setValue("damage", event.getAmount());
}
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} deals damage, " + super.getRule();
}
}
class GainThatMuchLifeEffect extends OneShotEffect {
public GainThatMuchLifeEffect() {
super(Outcome.GainLife);
this.staticText = "you gain that much life";
}
public GainThatMuchLifeEffect(final GainThatMuchLifeEffect effect) {
super(effect);
}
@Override
public GainThatMuchLifeEffect copy() {
return new GainThatMuchLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int amount = (Integer) getValue("damage");
if (amount > 0) {
controller.gainLife(amount, game, source);
}
return true;
}
return false;
}
}