foul-magics/Mage/src/main/java/mage/target/targetadjustment/PowerTargetAdjuster.java
ssk97 7cb669603f
[WHO] Time Reaper, Add target adjuster for "that player controls/owns" damage trigger targets (#12528)
* Implement Time Reaper, start rework

* Create DamagedPlayerControlsTargetAdjuster, convert Aberrant to use it

* Always add targets for EachOpponentPermanentTargetsAdjuster

* Improve target name, finish Time Reaper

* Convert some cards

* Improve documentation, more cards

* More cards, fix cards that needed to use owner instead of controller

* Fix unfinished AlelaCunningConqueror changes

* more cards

* All remaining cards

* Fix target type

* Remove outdated attempt at TargetController.SOURCE_EFFECT_TARGET_POINTER

* Finish removal of SOURCE_EFFECT_TARGET_POINTER

* Change targetAdjuster blueprint target to be set inside setTargetAdjuster, add error checking

* Always add Target Adjuster after Target

* Add comment

* Fix TolarianContemptTest to skip opponent with no valid targets

* Forgot to git add the new abstract GenericTargetAdjuster

* Test now possible after merge, fix missed ChangeOfPlans adjuster order

* Text and optional-ness fixes

* Always set target pointer
2024-07-02 08:46:14 +04:00

46 lines
1.6 KiB
Java

package mage.target.targetadjustment;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.constants.ComparisonType;
import mage.filter.Filter;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.game.Game;
import mage.target.Target;
/**
* @author TheElk801, notgreat
*/
public class PowerTargetAdjuster extends GenericTargetAdjuster {
private final DynamicValue dynamicValue;
private final ComparisonType comparison;
/**
* Modifies the target to also require a power that satisfies the comparison to the dynamic value.
*
* @param value The value to be compared against
* @param compare Which comparison to use
*/
public PowerTargetAdjuster(DynamicValue value, ComparisonType compare) {
this.dynamicValue = value;
this.comparison = compare;
}
public PowerTargetAdjuster(ComparisonType comparison) {
this(ManacostVariableValue.REGULAR, comparison);
}
@Override
public void adjustTargets(Ability ability, Game game) {
Target newTarget = blueprintTarget.copy();
int amount = dynamicValue.calculate(game, ability, ability.getEffects().get(0));
Filter<MageObject> filter = newTarget.getFilter();
filter.add(new PowerPredicate(comparison, amount));
newTarget.withTargetName(filter.getMessage() + " (Power " + comparison + " " + amount + ")");
ability.getTargets().clear();
ability.addTarget(newTarget);
}
}